24.7.2014

- the automatized recovery of sold premium tanks (that was/is available on US server) is still in development for other servers
- earlier, SerB wrote that the profitability of a premium tank depends on its winrate – developers are collecting statistics about the influence of skill of players on credit profit on that respective premium tank, this data will of course not be disclosed
- a long time ago, it was mentioned that there is a possibility that immobilized tanks (detracked) with only one track off will be able to move in limited way. This was scrapped, SerB states that if they did that, the players would spend the rest of the battle in chain immobilization (SS: as in, they would get detracked over and over again, not sure why SerB thinks that)
- the fate of FV215b will not be disclosed for now
- Gavalov tank as tier 5 Soviet light tank? “It’s more like a development of T-70″ (SS: as in, no)
- there will be Object 430 buff
- the armor model will not be changed from “planes with armor values” to “full realistic armor” (SS: as in, armor plates will not gain real thickness), as this would cause all sorts of problems with calculations
- current armor mechanics are satisfactory according to Veider – the developers tried to consider other armor calculation variants, but all turned out to be worse than what there currently is.

Posted in Q&A

DF 105 Combat Tank

Hello everyone,

here’s a tank you’ve probably never heard of before, well, unless you are into this sort of thing. When you consider the German tanks, they are rarely pretty, but they are always functional. But what happens when the French and the Germans start to cooperate? Well, something like this:

turm

This is the DF 105 Combat Tank. It’s a prototype, built in the mid-80′s in cooperation between the French (the turret) and Germans (the hull) by Thyssen Henschel, intended for export. The hull is of the Marder 1 IFV, the turret is French-made FL-15 by Fives Cail Babcock company (this turret was used in the late production AMX-13 as well). First, the hull – the Marder IFV was developed in the 70′s, based on the needs of the West-German army, the Bundeswehr. It’s very lightly armored (protecting the crew and passengers from 20mm APDS shells only, later increased to 30mm protection due to the armament of the BMP-2), but it’s fast and well armed. Of course, it’s “just” an IFV and as such, there were plans by Thyssen-Henschel to build several vehicles on this chassis:

- tank destroyer (please note this does not imply a casemate design, merely a role)
- infantry support tank
- IFV (the Marder)
- self-propelled gun

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Stronkhold and CW Russian Q&A Stream

Source: http://world-of-ru.livejournal.com/3403105.html

Hello everyone,

recently (23.7.2014 20:00 MST), there was a stream with some high end Russian clan players and WG employee (clanwars specialist) Dmitryi “Fluke” Grigorov. As usual, Maiorboltach from world-of-ru made a summary. Here it is!

- the difference between Stronkhold and Farmville is that everything in this mode you have to gain through combat, not outside of the mode
- on 10th tier of the Stronkhold, the bonus to credit gain is 50 percent, crew XP bonus is 100 percent and free XP bonus gain is 100 percent
- there will be no tank freezing
- going out on a raid won’t cost you resources
- the resources will be distributed amongst players directly proportionally to the XP gained in combat during the raid (even in defeat)
- resources don’t accumulate on “player account”, they go directly to the clan treasury
- the option to attack stronkholds of other clans is scheduled (preliminary, it’s possible it will move) for 9.3 (this option will be available only for tier 5 and higher stronkholds)
- 4th tier of Stronkhold will give you a 8-12 percent bonus for all resources
- all the Stronkhold functions and options are available not only to the clan commander, but also to the deputies. In the future versions, the clan positions will be updated, there will be new functions added for them, some of the new functions will be connected with Stronkhold mode

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Posted in Q&A

23.7.2014

- Veider confirms that the new KV-85 tier 6 tank (split of KV-1S in 9.3) will have a 100mm top gun, with the (nerfed) 122mm as an alternative (SS: the 100mm will according to historical data – if they use them – have roughly the same penetration)
- there are no plans to introduce the option to sell premium tanks for gold
- no plans to introduce bigger platoons in PC version of the game
- the date of third CW campaign won’t be disclosed for now
- captured German T-34 and KV-1: “when it’s done it’s done”

Posted in Q&A

World of Tanks Client Analysis (Part 4)

Part 1: http://ftr.wot-news.com/2014/07/18/world-of-tanks-client-analysis/
Part 2: http://ftr.wot-news.com/2014/07/20/world-of-tanks-client-analysis-part-2/
Part 3: http://ftr.wot-news.com/2014/07/22/world-of-tanks-client-analysis-part-3/

Author: Thiemo Jung

Network and other community requests

This part will cover multiple topics, all from user requests of the WoT community.

Firstly I will cover the network traffic, I’ve recorded the network traffic with Wireshark. The network part is mostly reasoning about the frequency, the size, looking at undecoded content of the network packages and some guessing. The other user requests are, behavior if the process priority gets changes, behavior when minimized and rendering of the new maps (in this case Kharkiv).

Some people requested a analysis of the servers, unfortunately this is not possible, I have the same access to the servers as everyone else and can only use tools to view stuff from the client side and this allows only a very limited view of the server structure.

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Swedish Tanks – Part XIV: Strv 81

Author: sp15 (US server)

Part I: http://ftr.wot-news.com/2014/03/07/swedish-tanks-part-i-strv-m21-29/
Part II: http://ftr.wot-news.com/2014/03/12/swedish-tanks-part-ii-strv-m31-strv-fm31/
Part III: http://ftr.wot-news.com/2014/03/15/swedish-tanks-part-iii-landsverk-l-100-and-l-120/
Part IV: http://ftr.wot-news.com/2014/03/21/swedish-tanks-part-iv-landsverk-l-60/
Part V: http://ftr.wot-news.com/2014/03/27/swedish-tanks-part-v-strv-m37-and-strv-m41/
Part VI: http://ftr.wot-news.com/2014/04/08/swedish-tanks-part-vi-sav-m43/
Part VII: http://ftr.wot-news.com/2014/04/18/swedish-tanks-part-vii-strv-m42/
Part VIII: http://ftr.wot-news.com/2014/05/08/swedish-tanks-part-viii-pvkv-m43/
Part IX: http://ftr.wot-news.com/2014/05/12/swedish-tanks-part-ix-tlp-46-and-strv-leo
Part X: http://ftr.wot-news.com/2014/05/15/swedish-tanks-part-x-strv-lansen/
Part XI: http://ftr.wot-news.com/2014/05/17/swedish-tanks-part-xi-ls-50/
Part XII: http://ftr.wot-news.com/2014/06/01/swedish-tanks-part-xii-emil-1951/
Part XIII: http://ftr.wot-news.com/2014/07/15/swedish-tanks-part-xii-emil-1952-1958/

strv_81-3

The Centurion is one of those classic tanks that have seen service all around the world and – in some forms – still do these days. Today, I’m going to talk about the Centurion in Swedish service.

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Interview with Big Boss Kislyi

Source: http://www.vedomosti.ru/library/news/29261941/my-prevratili-tank-v-brend-viktor-kislyj-osnovatel-i

Thanks to Maiorboltach (yet again) for providing a link to this news :)

Hello everyone,

on the portal linked above, there is a huge interview with Viktor “Big Boss” Kislyi, Wargaming CEO and one of the most influential Wargaming people (if not THE most influential person). The interview took place in Nikosia (Cyprus). The interview is very long, so I’ll make an abridged version.

- in top 200 Belarussian businessmen, Kislyi is on 13th place
- his first contact with computergames was in his father’s science laboratory on very old computers
- VK went to specialized chess elementary school
- he studied physics faculty in Belarus (on the insistence of his father)
- one of the first games he programmed was a sort of multiplayer strategy, playable over e-mail in 1996
- he worked as a programmer for 25 USD per month, just enough to keep from starving, the first videogames were not profitable
- Kislyi did not get money from the big “Order of War” either, because it came during the 2008-2009 crisis, that’s when he learned that the retail model for small and medium game projects is dead and that if they make games like that, they will barely survive, so it was either stop making games or to come up with something new, which was online distribution

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Posted in Q&A