Imperial War Museum Duxford Photos

Hello everyone,

Listy recently visited the Imperial War Museum in Duxford and decided to share some pictures with us. Enjoy :)

PS: I seem to be having some issues with some pictures not appearing, if you see white boxes instead of pictures, just refresh the page, should help. I have no idea what causes this, we’re investigating the issue.

Dingo and Daimler armored cars

FffkteI - Imgur

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Umbra 3 Middleware for World of Tanks

Hello everyone,

so, we all know noone really reads the legal stuff that appears with each patch, right? Well, maybe we should, sometimes an interesting info (well, for those who know what this is) appears. It is known that for quite some time, World of Tanks uses the Umbra middleware. I think I heard the name mentioned very long time ago, like two years back? Either, Umbra logo was noticed in the 9.2 legal stuff by player Taifuuni:

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Bonusweb WG Interview: WoT 2.0 Considered

Thanks to Jalt for this one

Hello everyone,

in recent Czech Bonusweb portal article, there was interview with Chris Keeling, American World of Tanks product manager. The interview took place during the recent E3 fair in the USA.

keeling

The interview starts with the usual PR garbage (bla bla we’re successful bla bla free to win bla), he goes on how they see War Thunder as a competition and how it is good to actually have a competition and how people saying “this patch destroyed a game” are mostly just trolls, but then it takes an unexpected turn.

Apparently, according to the interview, Wargaming is considering “World of Tanks 2.0″, in two options – either a completely reworked World of Tanks game on new engine with improved graphics (then the player data/accounts etc. would be transferred, this is the case if the game was another game with the same WW2 theme), or a completely new tank game from scratch (in which case nothing would be transferred).

The rest of the interview is garbage again – “we have historical battles and the gameplay is balanced and fun” (yea, right, that’s why it us getting removed in 9.2) and “we have people who expertly measure each tank so it’s completely historical bla bla” (right, that’s why for example Churchill was resized in HD instead of being done correctly the first time) etc.

Either way, the mention about the new engine is interesting. You might have recently read about the Wargaming interest in Crytek. It was actually not true (Crytek later denied any financial issues), but – who knows?

T-54 Model 1945 will be Soviet Premium MT8

Hello everyone,

Storm confirmed today – Soviet T-54 Obr.1945 (Model 1945) first T-54 prototype tank will be the Soviet premium tier 8 medium tank instead of the LT-54 (which will become a tier 8 light tank).

T54

So, what IS this “Model 1945″ then?

6aa0ee8bc054

Let’s have a look at some Russian sources on this. The history of the T-54 tank started in the Fall of 1944, when the Nizhny Tagil designers created as a “side project” a proposal for very strong modification of the T-44 medium tank, designed to further improve the protection and firepower of the T-44 while keeping the adequate level of mobility and terrain passability. The first documents and drawings were shown to the Tank Industry Comissariat in the last days of October 1944 and on 1st of November 1944, the comissar, V.A.Malyshev signed an order for the Plant No.183 to create a prototype.

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Storm is asking about Tank Motion

Source: http://world-of-kwg.livejournal.com/299194.html

Hello everyone,

after a long delay Storm made another posts, where collects the feedback from players. This time, he asked specifically about the tank motion. What do you think about the way the tanks move in the game?

And as usual, Storm asnwered in comments. Here’s what he said:

- the fact some tanks (SS: in this case, IS-7) accelerate slowly is there for balance reasons
- apparently (if I understand it correctly), the “feature” where tanks lose a lot of speed on the meeting lines between mountains and regular areas will be fixed
- Storm states that when you manage to turn your vehicle on the roof and noone helps to flip you back on your tracks, the battle is over for you, but also adds that such situations are very rare
- tank, flipped on its back, cannot turn the turret and cannot shoot
- Havok has nothing to do with how the suspension works in the game
- the “jerking” of tracks will be implemented (SS: hard to explain without a video, it’s a situation where when a tank turns, the track on the opposite side of the turning circle between the first roadwheel and sprocket “jerks” – if you don’t know what I mean, just take it as “realistic track behavior will be implemented”)

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Posted in Q&A

William Foster’s Italian Tank

by Vollketten

So, for those who don’t know, the firm of William Fosters and Co. Ltd. was based in Lincoln, England and was the home of the first British tanks – and, later on in the next war the great and glorious TOG vehicles. For some time, I have been trying to track down a rumour of a tank designed for the Kingdom of Italy sometimes in the 1930′s and after much searching, I feel it’s finally possibly to say with some certainly what that tank was and what it looked like.

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11.7.2014

- Havok is planned for this year
- multicore support is apparently being gradually worked on
- why is there no Steam support? “Something on the top level didn’t work out with Steam” and “No comment”
- Storm confirms again the fact that Soviet LT7 will be the LTTB and LT8 will be the “Light T-54″
- Veider confirms that the improved VK4502B turret, mentioned in patchnotes (roof thickness buffed) didn’t get to the first test round, it will appear however in the next one
- 9.3 will bring cca 18 new HD tanks

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Posted in Q&A