Well, the text is in Russian, but the guy is not saying anything that is not obvious from the picture. This is how El Halluf will be reworked in 0.9.2 apparently.
Well, the text is in Russian, but the guy is not saying anything that is not obvious from the picture. This is how El Halluf will be reworked in 0.9.2 apparently.
Source: http://world-of-tanks.livejournal.com/5363413.html
Thanks to Tutmary for this one. Please note that this post is NOT an invitation for Ukraine/Russia bashing, more like an interesting insight into the life in eastern Ukraine. It was written by a guy living in Slavyansk, I am sure you heard that name on the news in last months. It’s called “Thank you, WoT”, the link is above.
Here’s what it says:
“I live in Slavyansk, we got our water pipes bombed, that’s why you have to go to a water pump to get water (there, they pour water to anyone who wishes). I wanted to go out to get water, but decided to run a few battles (I am grinding E75) and while I was playing, shelling started. After the shelling stopped, I went out to get water and saw the water pump stand. The windows were broken, the stand was blown up. If I had been there at that moment, a shell might have fallen on me. But two losses on E75 saved my health. Thanks to you, WoT, and that’s no joke. Play tanks, friends!”
The comments are interesting as well, basically a city where internet works just fine but the water distribution got destroyed – the author himself notes that it’s just a weird situation. His grandmother apparently broke a leg, that’s why they did not escape from the besieged city. The life in the entire Ukraine is currently weird, it influences Edrard (FTR webmaster) personally as well. Let’s hope the entire situation calms down soon.
Hello everyone,
about two months ago, I published a shorter post about the M24 Chaffee at Dien Bien Phu by CounterMAN. The article didn’t focus that much on the battle as it did on the vehicle itself, but today, we are going to have a look at the Dien Bien Phu a bit closer.
Dien Bien Phu is probably the best known battle in the series of post-WW2 wars, that marked the dissolution of the former colonial empires of France and Britain. For France, it was the decisive turning point of the entire conflict in Indochina, from which, despite the fighting going on, the French far east army was never able to recover. Amongst those who battled and fell at Dien Bien Phu were the crews of several M24 Chaffee tanks, often fighting against tremendous odds.
Hello everyone,
several players have recently reported a bug on the M3 Lee roadwheels, so I decided to investigate. I actually did not find anything wrong with it on my client, but player Panzer1600v2 sent me this video (he just sent the link to the file, so I uploaded it on Youtube). The fifth roadwheel on the left side does look kinda “shaky” – are you experiencing this issue as well with the Lee? Or perhaps on other tanks?
Thanks to Maiorboltach once again for this piece of news. Rob Carroll is one of the producers of WoT Blitz (one of the “you never heard about this guy before and you probably won’t again” people), but recently, in San Francisco, he gave an interview to News 10 network.
Source: http://world-of-ru.livejournal.com/3365886.html
Hello everyone,
Wargaming decided to invest in the Wickr platform. For those who never heard of it before, Wickr is a messenger system and its distinctive feature is the fact that it uses heavy encryption to provide secure communication. From Wickr’s report:
Both Wargaming and Wickr put data privacy and security first and continually improve the quality of products they deliver globally.“We support a multimillion community of gamers and are committed to providing them with secure and reliable services”, said Andrei Yarantsau, the EVP of Publishing a t Wargaming, a leading free-to-play developer and publisher. “This partnership allows us to work closely together, combine the Wickr’s expertise in messaging technologies with Wargaming’s knowledge of gaming community, and open up a lot of strategic opport unities for both companies.
Wickr managed to raise 30 million USD from Wargaming and other investors. Other investors include Breyer Capital, CME Group (an encrypted messenger is very interesting for banking services), Juniper Networks, The Knight Foundation and Riverwood.
….just a random video I found kinda funny – WoT as GTA :)
PS: Asya is prettier than Olga!
The planned dates that were leaked before are no longer actual, it seems everything was postponed by a week or two for unknown reasons.
Other than that, nothing new unfortunately :(
Hello everyone,
yesterday, another mod was added to the Russian list of banned mods (in order to display it, you have to be registered on RU forums) – permanent silhouette mod.
So, what does it do?
Basically, it’s a script, that permanently enables the enemy tank silhouette, as seen above. It is very useful in for example shooting over various obstacles, walls, bushes and such. It’s reasonable to expect that this mode will be considered banned on other servers as well.
Source: http://blog.worldofwarships.eu/interview-with-artur-associate-publishing-producer/
Hello everyone,
just a quick summary of the recent with some World of Warship producer, nickname Ev1n. The interesting part is, it was basically an “ask me anything”, why don’t we have that in WoT more often?
- you will be able to lob shells over one target to hit a target behind it
- it will be possible to repair turrets that got blown off by a repair kit to a certain extent
- WoWs now have limited dualcore support, full multicore support is being worked on
- right now WoWs has more than 10 maps built, they need to be tweaked for gameplay
- closed beta should start this year
- changing weather won’t come this year
- the best working map size atm is 50x50km
- the game will have slightly bigger PC requirements than WoT (minimum specs are not clear yet)
- regarding the point of view from which you will see the battle:
“Yes, we removed “arty view” as the primary targeting mode in WoWS. Believe me when I say that it made the game very boring to play and broke all immersion. For now we are sticking with a FPS/TPS camera setup, similar to that in WoT for Main Caliber artillery and similarly for torpedoes. We might keep arty mode for shooting at very long ranges, but if we do it will come with a price. Carriers will of course have their own RTS-style top-down interface. Each shell leaves it’s own splashes. :)”