Bryansk Historical Battle – Tank Setups

Hello everyone,

since I forgot to do this for the Tobruk historical battle, I will at least do it for Bryansk, because we (hopefully) get that historical battle before they are removed in 9.2 (in case you missed it, it was today confirmed they are removing the entire mode for re-work). And I would like that medal :)

Anyway, here’s the historical battle overview:

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Soviet tank setups

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Wargaming invading Ukraine!

Source: http://world-of-ru.livejournal.com/3350776.html

Hello everyone,

Ukrainian channel TSN reported an interesting piece of news. It’s about the Russian tanks invading, moving through Donetsk in order to support the separatists (I assume you have heard about the incident – the most likely version is that three T-64 tanks were looted/transferred to separatists from the Ukraine army depot, one got destroyed and the other heavily damaged in fighting). However, to show the incident, the Ukraine TV showed an interesting footage – skip to cca 1:00:

 

 

Yup, that’s a footage from a World of Tanks event. Oh noes, Wargaming is invading Ukraine! Naturally, the reactions are some funny shit…

(“Haha, SerB is sponsoring the “separatists” with tanks with gold ammo”, “I am waiting for the Ukraine to report that SerButler is entering Donbas on a Waffentrager”, “Yes, Russian tanks in Ukraine – straight from the Wargaming premium shop” etc…)

WG RU Stream QA

Source: http://world-of-ru.livejournal.com/3349620.html

Hello everyone,

last night there was a stream on the RU server – WG developers and producers Alexei “Inaki” Ilyin, Anton “Evilly” Pankov and Yuri “Hukogum” Kuryavyj and the chief of map design department Vladislav “_p0zzy_” Markov – they were playing the football mode and answering some player questions, Maiorboltach was kind enough to provide a transcription. Thank you!

- at first, they tried out the football mode with AMX ELC. It took two months to develop. On RU server, roughly 2 million people played this mode.
- there will be no Katyusha rocket launchers in the game, but there will be an “artillery barrage” (SS: Stronkhold consumable IIRC)
- WG knows that historical battles need serious rework and in patch 9.2, the entire mode will be temporarily removed from the game for rework. Developers are working on “a completely new CW concept with new features”, developers are also considering special PVE mode for historical battles. After the HB’s are reworked, there will be a special test only for them, like the stronkhold has now in order to gather detailed feedback
- it’s possible that in the Stronkhold mode, there will be an option to hire non-clan players (“mercenaries”), apparently when Stronkhold gets active (?? – literally “but during this period”), companies will be closed (!) and won’t be reworked

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Posted in Q&A

19.6.2014

As you already know, the Stronkhold mode was started today. In the meanwhile, the suspicious lack of new info has been explained: Storm has vacation.

- recent changes in the “light T-54″ also showed that the frontal turret armor was reduced from 180mm to 160mm. Storm states that the 180mm most likely stays at the front where the turret armor is practically unsloped, 160mm will be the sloped part
- stronkholds not for players who don’t want to be in a clan? “Don’t want to be in a clan? Then don’t be. In random battles, there will be many events, missions etc.”
- Finding 20 decent people for stronkhold too difficult? “Strange how other players do find others and create clans? What makes them different from you?”
- stronkholds will apparently be useful even for smaller clans, that won’t have to wait for events and the bonuses will help them grind
- the raids (SS: what is the official English term? Forgot…) in Stronkhold mode are analogical to companies, but there will be no encounter or assault in them, the same analogy applies for the map choices (just like in companies)
- stronkhold consumables will come later – “follow the news”
- stronkhold resources will be awarded for defeats as well, but less
- stronkhold statistics will be kept separate, just like with team battles stats
- a clan cannot lose its stronkhold completely
- attacking and defending of stronkholds between clans will come later

Posted in Q&A

Stronkhold Test is Live

Hello everyone,

as posted yesterday, a special “9.1 Test 3″ test is live with the Stronkhold mode enabled. You can download it with the link here:

http://dl.wargaming.net/wot/ct/files/WoT_internet_install_ct.exe

Please note that according to the portal news, the clan tags gonna be scrambled. You can however create your own stronk(hold) klanu for free on the portal (seems not functional right now).

ASAP on Stronkhold mode

 

Japanese Tank Destroyers – Part I

Author: Daigensui (US server)

Today, we have another guest article, this time by Daigensui, who worked previously on getting info for the Japanese branch. She named the article…

Daigensui’s Rescript: Late Coming Early Days Japanese TD

This is Part 1 of the Japanese Tank Destroyer Series, dealing with the origins of tank destroyer development and the first results. Before we look into the beginnings of the pretty meager collection of Japanese tank destroyers, we need to first understand how tank destroyers came about.

The first tank destroyers were basically stopgap solutions, mounting an anti-tank gun on a tracked vehicle and calling it a dedicated anti-tank weapon. The German Panzerjägers, anti-tank guns in an open-topped superstructure on a light tank chassis, were the major starting point for this idea. The existence of heavy French tanks like the Char B1, which were beyond the capabilities of the major anti-tank guns in service, meant that the Germans needed larger guns on mobile platforms. That is how Panzerjäger I and the Marder series came about: putting larger anti-tank guns on tank chassis to give them the mobility to keep up with the rest of the armored forces. It was only as the war went on that with more powerful tanks coming to the battlefield that we have the appearances of casemates on medium/heavy tank chassis armed with powerful guns.

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How Wargaming Translating Works

Please note that all the quotes in this post have been modified by me to make the identification of the source impossible. The meaning is kept.

Hello everyone,

recently, one of the official Wargaming translators wrote me an interesting mail about the way Wargaming translation works and where do the various stronk translatink cases come from. Needless to say, I was surprised and pleased, that someone decided to talk about it openly, but also a bit suspicious. He predicted my suspicions however and provided a proof that is impeccable (some of it I cannot publish, some of it you will see in the future posts).

Here is an excerpt of the quite long e-mail I recieved from this person. It’s rather interesting. For starters, most translators apparently work from home, with their capabilities being examined via a test, that comes directly from Minsk. Apparently, some of the notorious translation fails appear as such (quoting from the mail):

Perhaps I should clarify you a bit of these fails I’ve been seeing, it’s usually because the text files come directly from Minsk and it takes up to 7 translators and proofreaders to verify, the problem lies that not all translators agree on the kind of words to use and the result can be a PR nightmare to solve, which requires several proofreadings – in time, people slip up as you have seen in the portals, or sometimes the webmasters screw up.

Sometimes, according to the translator, things also get “interesting” when stuff that gets sent from Minsk has issues. A typical example would be the T2 Light Tank, which is a full name of the vehicle, so what in Russian sounds perfectly fine (“T2 Light Tank легкий танк второго уровня”) gets translated into something retarded (“T2 Light Tank light tank”) because the “T2 Light Tank” is a full name of the vehicle and the contracts the translators have binds them to use it in each case.

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9.2 WT E-100 Changes

Hello everyone,

considering the fact that the 9.2 open test could come relatively soon, this might be the “final” version, that will appear in the open test. That is not yet confirmed however. It was leaked from the supertest.

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- DPM decreased from 2985 to 2903
- clip reload time reduced by 9 seconds (60 to 51)
- 128mm gun now has only 5 shells (earlier 6)
- ROF dropped from 5,331 to 5,185
- accuracy on the move and accuracy when the vehicle turns decreased by cca 25 percent (SS: this number is effective, takes crew and bonuses into account, accuracy after turning the turret or shooting was not touched)