19.4.2014 – Part 1

Hello everyone, this is actually translation with 18.4.2014 original designation, but I came home late, so yea.

If you are interested, you can leave your 9.0 feedback to Overlord in this post.

- completely historical maps for HB will not come, it would be completely pointless according to SerB
- SerB: “There were no Tigers in Ardennes”
- every camo is not usable on every map, because “tanks in winter camo on grass will look absolutely idiotic”
- “saving” the target channell in the chat (SS: as in, the game switches to “platoon chat” and keeps that way) has been specifically disabled in order for players not to “accidentally” post something intended for their team to the enemy right after they called an enemy a noob
- the 15 players per team number was a result of many experiments
- Storm does not think that the number 15 makes it too hard to maneuver, because everywhere you turn there is an enemy
- developers are watching the statistics of historical battles, whether there are too many campfests, but first results will be available in like 2 weeks
- apparently, the CW minicampaign (SS: or however it’s called) will not be the only way to actually get the T23 premium tank (US forums)
- Evilly confirms that this event (the “World of Fire”) is not a “real” campaign
- Evilly confirms that this event is the first way of getting the T23, after the campaign, at some point, it will be sold as a “limited offer” as well
- T23 will also be sold not as a part of some big gold packet, but separately
- CW tier 10′s will not be sold for money
- Evilly thinks that the Confrontation mode will be fixed and will return

Posted in Q&A

Storm posts on “Freezes connected to First Shot” and More….

Source: http://world-of-kwg.livejournal.com/288155.html

Hello everyone,

once again, Storm is asking, whether players suffer from a very specific issue. This time, it’s freezes (lags) connected with the first shot in battle (the game “lags” a bit when you shoot) and the destruction of tanks in your visibility range (the game “lags” when the tank dies and the explosion/fire gets rendered). This happened before as well, but Storm states that asks because there are reports of this being especially bad in 9.0 – and I can confirm that, it is worse for me.

Storm also asks for DxDiag log and screenies of your settings, but it’s kinda pointless to post them in comments, he doesn’t come around here.

From the discussion:

- there is a myth going around that when you switch to sniper mode, the landscape quality gets redrawn to “maximum quality” in order for you not to shoot into the ground – thus, having lower landscape (terrain) quality than maximum can cause lags. Storm states that this is just urban legend.
- apparently, lags when switching to and from sniper mode (especially often) are caused by re-loading of terrain LOD

Posted in Q&A

Storm posts on 9.0 “Multicore” (EnableCPU)

Source: http://world-of-kwg.livejournal.com/287808.html

Hello everyone,

Storm posted today a post about the CPU “multicore” thingie in 9.0. He states that in 9.0, they added an interesting feature: switching the load on the core, that is not running the system. On the core where the system works, the graphic driver is also working. According to Storm, separating the system load and game load on can give in many cases a good increase in game performance (which many players noticed in 9.0).

Storm however adds that unfortunately, this doesn’t work every time and in some cases, it can actually lower the performance, adding freezes and FPS drops. Storm suggests that if you have this kind of problem, you can disable the multicore support option. He also describes how to do it – it’s identical to the way that was already published (so if you want to do that, follow the procedure, written in the linked post).

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Posted in Q&A

WoT Game Crash Bug Fix

Hello everyone,

this is an official info from Wargaming, so don’t be scared. The developers are hard at work… bla bla bla… yea, they fucked up the spread of processing power over multiple cores and it’s causing the crashes that some (many) have been experiencing. According to WG EU info (linked above), the issue can be fixed by disabling it and according to the same info, it can fix the FPS drops as well.

BE AWARE – the last piece of info (the FPS drop fix) is NOT confirmed and in fact, players on RU server reported that disabling the multicore feature decreased their FPS. Don’t expect miracles

In order to disable it:

- download this file from WG site
- unpack it
- copy the unpacked file “engine_config.xml” to the “World_of_Tanks/res” folder (over the old one)

Edit: It is confirmed that this does NOT solve the crash issue.

Swedish Tanks – Part VII: Strv m/42

Author: sp15 (US server)

Part I: http://ftr.wot-news.com/2014/03/07/swedish-tanks-part-i-strv-m21-29/
Part II: http://ftr.wot-news.com/2014/03/12/swedish-tanks-part-ii-strv-m31-strv-fm31/
Part III: http://ftr.wot-news.com/2014/03/15/swedish-tanks-part-iii-landsverk-l-100-and-l-120/
Part IV: http://ftr.wot-news.com/2014/03/21/swedish-tanks-part-iv-landsverk-l-60/
Part V: http://ftr.wot-news.com/2014/03/27/swedish-tanks-part-v-strv-m37-and-strv-m41/
Part VI: http://ftr.wot-news.com/2014/04/08/swedish-tanks-part-vi-sav-m43/

eNeMq92

In the mid-1930′s, after only moderate Swedish interest in their designs, Landsverk decided to start working on a medium tank for the export market. By 1936, the first drafts were ready and the marketing process has begun. The design was based on an upscaled version of the L-60 light tank and was fairly modern for its time – the new tank was designated “Lago” by Landsverk. The weight of the vehicle was 15 tons, its armor was fully welded and was 34mm thick. Armament consisted of a 47mm gun and its two 140hp engines gave the tank the top speed of 45kph, with its power to weight ratio of 18,6 hp/t.

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Another interview with Viktor Kislyi

Source: http://itc.ua/articles/viktor-kislyiy-glava-wargaming-nash-finalnyiy-sudya-eto-igrok/

(thanks to evilsexybear from Russian LJ for reposting this)

Hello everyone,

Ukrainian IT portal “itc.ua” published another interview with Viktor “Big Boss” Kislyi, CEO of Wargaming. Most likely it is yet another one from Warsaw, where he gave series of interviews for various blogs, magazines, news and portals. Inside:

- apparently, V.Kislyi is not worried of Armored Warfare competition, he says that WG will always have competition and always had, “there can only be one answer to them – quality and service” (then he goes on describing how WoT is great and free to play, usual stuff)
- WG now has over 3k employees all over the world
- WoT Blitz will not be just another simple mobile game like Angry Birds, but a fullblown MMO shooter, adapted for mobile devices (VK believes that the market for simple games á la Angry Birds is already saturated)

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Posted in Q&A

17.4.2014

Just a quick announcement first: the “Hellcat” bug where the game randomly crashes is not limited to Hellcat – that piece of information was WG EU’s mistake. It can happen with any tank, really. The original WG EU post was already altered with an edit, explaining that it applies to other vehicles as well.

- 25 percent RNG was implemented, because according to Storm, “this number optimally simulates real life”
- ammo explosion ripping off the turret of tanks depends on the remaining amount of ammunition in the rack – if there is none, there is nothing to explode
- it’s too early to discuss next year’s April Fools (SS: yes, people ask such stuff)
- Storm states that the situation where one tank of one tier goes into another tank of the same tier (SS: in this case 38T into StuG III B) might appear again with the introduction of new tanks
- no work on specifically 64bit client is conducted
- can a tank “catch” a shell (as in, tank moving faster than the shell catching it from behind)? “If the movement trajectory of the shell intersects with the tank collision model, there will be an armor penetration check”
- Q: “Between the opponents and proponents of the Confrontation mode, who won?” A: “Wargaming”

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Posted in Q&A