Punishment for Being a Nazi? 2 Day Ban

Hello everyone,

we all know that Wargaming EU is sometimes… well, let’s say not too eager to ban nasty offenders (just remember the impotent EU “bot hunt” before the shit was stirred up by St0rmshadow), but this surprises even me.

Remember the asshole nazis from the _LOL_ clan? Well, they did get reported and “punished”.

What is the punishment for stuff like “you Jewish swine”, “SIEG HEIL” and “fuck off Polish jude” – things, punishable by law with prison?

Two days of ban.

No more than two days, I kid you not. Check this out. The nazis were punished on March 24th, a day after the post on FTR came out (I checked, they weren’t banned by the time the article went out). A day later, on 24.3.2014, this is what their clan screen showed:

ban1

All the “crossed” names participated in the nazi spam and all of them were banned for the same duration: from 24.3. to 25.3. (as you can see on the screenshot). Two fucking days (maybe even not complete ones). So this is how seriously does Wargaming take the nazis in games? Bleh.

And yes, I know these people are probably not real nazis, just idiotic kids, spamming stuff they don’t understand. That’s actually even worse, because it proves that there are people, who take nazism casually. It should never be taken casually, this is not what our grandfathers and great-grandfathers bled for, especially coming from Czechs. I am truly ashamed that these people share the same country as me.

A Little Info about WoT:Blitz

Source: http://wot-news.com/main/postmsg/62740/22306/3/Nemnogo-o-WoTBlitz

Hello everyone,

a few bits of info about the mobile version of World of Tanks, World of Tanks: Blitz:

- FPS on iPad Air is stable 59-65
- very similiar system of training (exping) to the PC version
- all the possibilities and features of the game are unlocked after playing 10 battles
- there are premium tanks as well, such as КV-5,Lowe,Т34,Т-127,А-32,Ram II,SU-100Y,Т15,Pz.IIJ,Т-25,Dicker Max,Panther/M10
- each day you recieve 250 gold (test mode)
- at the beginning of the game, you get 1500 gold (test mode)
- there is no gold buying atm
- you can buy premium for 1 to 360 days
- it’s possible to change gold for credits
- it’s possible to transfer XP for gold

And a few screenies:

0nm6

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9.0 – Storm’s HD Model Feedback

Source: http://world-of-kwg.livejournal.com/280163.html

Hello everyone,

Storm made another 9.0-themed post, this time, he’s asking about the feedback of the three HD models, released in the first round of the test. What did you like? What didn’t you like?

Also, he posted three new screenshots of models, that have been reworked (they from today (26.3.2014) and are different from the ones, that are on the test).

a7m6Loj

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Posted in Q&A

“Disappearing Arty Shell Bug fixed…” Right…

Hello everyone,

okay, check this out. Wargaming claims that the yesterday’s micropatch (apart from pointlessly breaking pretty much all the sound mods, causing the game to crash with them and introducing unfunny April “joke”) fixed the bug, where artillery shells disappear, right?

Wrong. Check this out. This is a German stream from last night (you can check the date – 13 hours ago) from EU server, eg. from time when the micropatch was already updated (thanks to St0rmshadow for sending it to me)

 


Watch live video from wasilijsaizev on TwitchTV

 

It’s live recording, so can’t be any bug of replays. Now, go to time 1 hour 32 minutes and 15 seconds and watch. At cca 1:32:22 or so, enemy Jagdpanzer E-100 will roll on the player and the artillery shell will vanish directly in front of it.

Ooops. By the immortal words of Storm himself:

Karl-Gerät Stats from Tank Inspector

Hello everyone,

what follows are the “Karl-Gerät” stats from Tank Inspector. As you already probably know, this “vehicle” will be a part of the April 1st “joke” (so much for surprise).

This is how it looks:

10BwxYf

And the stats:

karlstats

Also, one more thing. Hillin (Tank Inspector) developer asks everyone to download the newest Tank Inspector version here, because otherwise, the application will crash.

The “other” Kanonenjagdpanzer

All credits for the materials posted in this tread go to Renhaxue and his amazing blog about Swedish armor.

Hello everyone,

so, we all know about the Kanonenjagdpanzer, right? To sum it up:

There were several prototypes (some tied to Switzerland) and in the end, it was the “last urrah” of the casemate turretless tank destroyers with forward-facing gun, kind of like an oversized Jagdpanzer IV, only with a 90mm gun from Bundeswehr M47 Pattons. The gun of course was somewhat of a raison d’etre for this vehicle, since the Germans phased out the obsolete M47′s and didn’t know, what to do with the guns they had on their hands. In the end, cca 1500 were built between 1965 and 1967, some were even exported to Belgium. With the 90mm gun becoming rapidly obsolete, some were converted to ATGM tank destroyers, others were pulled back to reserve units and in one way or another, they remained in service until 1990 or so.

Kanonenjagdpanzer (KanJPz) / Jagdpanzer Kanone 90 mm

This is a bit boring, because you can read that on wikipedia. So here’s something that you might not know.

Seeing the German companies develop the German army and producers to develop their tank destroyers and APC’s, the Americans wanted a share of that pie as well. Specifically, the Food Machine Company Inc. (FMC), the creator of the US M113 APC (developed a few years earlier), wanted to sell something to the Germans. Therefore, in April 1963, an offer was made by FMC to the Germans for two types of armored personell carriers, called APC Type A and Type B (Schützenpanzer Typ A and Typ B).

Schützenpanzer Typ A isn’t that interesting, although it looks very pretty.

ss1

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Panzer IV Hydro – Finally in the Game…

Hello everyone,

so, more than a year passed since its introduction to the gamefiles (two years even?) and Panzer IV Hydro tier 5 premium tank finally arrived. Not with a bang, unfortunately, but with a whimper.

wot_activation_code_deathadder

Basically, it comes with Razer shit bundle. I really dislike Razer company, because its junk got “advertised” on FTR via massive comment spam. Until today, the word “Razer” is in fact banned from comments and if you write it, your comment will drop straight to spam folder.

It’s actually sad… a lot of people kinda waited for this vehicle and now you have to buy some useless junk to get it. No thanks, you can fuck off with that, Wargaming.

25.3.2014

You might have noticed comments were disabled for a while – a small mistake on our part. It’s working now.

- in the game, gravity factor for all the tanks is the same
- implementing respawning is not “copying War Thunder”, according to Storm – garage battles were discussed by the time War Thunder was not out yet
- special “historical” characteristics (SS: mentioned in the earlier post today by Storm) will not apply for random battles, vehicles will not be balanced with historical battles in mind, because “it’s not needed”
- upcoming Kharkov map was never intended exclusively for historical battles
- historical battles themsleves took roughly a month of work, including the tests
- developers are still waiting for programmers to finish working on the new visibility mechanism, so it’s possible to increase the amount of spotting cycles (spotchecks)
- having more than 30 tanks in a battle still creates network issues
- pre-set setups for historical battles (SS: as in, Germans having for example 1 Tiger and 4 Panzers every time) create endless queues
- according to Storm, having several “realism” modes of random battles á la War Thunder is not viable. He states that in War Thunder, the first mode is played by 95 percent people, the second 3,5 percent and the third the rest, so the two other modes are pointless
- the player peak for WoT (and other online games) is December/January, that’s when most players play
- French tanks in 9.0 have graphic issues with tracks – they are too dark
- there is currently no need to buff artillery, their amount in battle is okay
- developers are wondering how to increase HE rounds usefulness, but haven’t thought of anything yet
- Storm hasn’t asked yet, how T-34 and KV will be balanced in 1941

Posted in Q&A

“New Tank” in Developer Diary Videos

Hello everyone,

this is something I kinda forgot to post earlier, for which I am sorry. In the last “Developer Diary” video (can be seen here), a strange tank can be seen in one of the scenes (5:41):

chtz

You can see even with one glance that it’s probably not a “regular” model, but a decoration – an interesting one though. What I think it is is some sort of “bronetraktor” (armored tractor) improvised armored vehicle. The Soviets built several of them, the best known of them being the famous NI Tank. I think that this one is actually called “CHTZ-16″ (or T-16 CHTZ).

kiev

There is a short wikipedia article on it as well. As I wrote, these improvised vehicles were not uncommon. Of this type (built around the STZ-3 tracked tractor), around 70-100 were built (numbers vary from source to source, Zaloga for example mentions only 60) between 1941 and 1942 in Kharkov. Originally, the entire class of vehicles (improvised modified tractors) was meant as a stop-gap measure, with the Soviets hurling every piece of equipment they had to stop the German onslaught. It was supposed to be produced not instead of regular tanks, but beside them. There were several armored tractor projects as I mentioned, but this one by Kharkov was the most successful.

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9.0 – Historical Battle Perspective

Source: http://world-of-kwg.livejournal.com/279729.html

Hello everyone,

what follows is the third article on historical battles’ future from Storm, posted today (two hours ago or so). Here’s what he wrote:

After heated debate on the historical battles, I would like to share with you the plans for their further development. Now, in 9.0, we will not introduce any serious changes. There will be just minor corrections. But for the following future versions, we gathered several interesting ideas:

- mass-used (lowtier) tanks will recieve the ability to respawn on the battlefied. 2,3 or 4 times (this will be set in advance), with player choosing the respawn point out of several possibilities (the enemy will not be able to control all respawn points at once).
- mass-used (lowtier) tanks will recieve premium status, when it comes to crew, eg. it will be possible to use crews from other tanks of the same nation and class on them
- third, what many players talked about and what Wargaming kept “in reserve”: there will be overrides on tank characteristics in historical battles: what it means that a tank will have two different sets of characteristics (hitpoints, rate of fire, viewrange, terrain passability, hull and turret traverse rates) – one for random, the other for historical battles. The mechanism of the fight will remain the same (SS: eg. no “hardcore mode”), but this will allow for better finetuning of the tank characteristics without being influenced by the main problem – tank tiers. In the end, there will be two different balance sets for each “historical” tank – one for random, one for historical battles.

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Posted in Q&A