Tanitha (WG ASIA Producer) Explains IM Rigging And Punishment

Source: http://forum.worldoftanks.asia/index.php?%2Ftopic%2F51445-prohibited-exploitation-of-the-personal-mission-system%2F

Hello everyone,

Tanitha, a producer on the ASIA server, confirmed what we suspected all along: that uncovering IM rigging is a lengthy and tedious process, that’s barely functional. What he wrote:

Dear Players.

While you are free to work together with your clan, mates, country mates, friends, and team mates, you are only permitted to do so with those WITHIN YOUR OWN TEAM IN GAME.

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Straight Outta Supertest: Mäuschen Nerf

Source: FTA VK community

Hello everyone,

the Mäuschen, tier 9 replacement for VK4502 Ausf.B, was nerfed on the supertest as such (changes to 12,8cm gun are unknown yet):

- 150mm gun DPM nerfed from 2346,4 to 2133,1
- reload nerfed from 19,178 to 21,096
- ROF nerfed from 3,129 to 2,844
- aimtime nerfed from 3,07 to 3,26
- stabilization nerf (accuracy when moving turret, turning, and moving reduced by cca 10-20 percent)
- turret traverse nerfed from 18,8 to 14,6
- hull traverse nerfed from 20 to 16

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Straight Outta Supertest: Object 244 and Mauschen Nerf

Hello everyone,

according to supertester sources, the next premium tank to appear on the supertest is Object 244, tier 6 Soviet heavy premium tank. Object 244 is this:

1303136283_tank-obekt-244

That’s right, it’s a tier 6 clone of the IS (tier 7 tank) with 85mm D-5T-85BM (the 144 pen gun) and slightly different suspension. Because, you know, this game definitely needs more pure clones…

Also, as predicted, the Mauschen got somewhat nerfed, especially:

- reload time (by 1,5s for 12,8cm and 2s for 15cm)
- aimtime
- traverse
- accuracy on the move

More details later.

Occulus Rift Mod for World of Tanks – Part 3 (with Download)

Part 1: http://ftr.wot-news.com/2015/01/30/occulus-rift-mod-for-world-of-tanks-part-1-with-download/
Part 2: http://ftr.wot-news.com/2015/02/03/occulus-rift-mod-for-world-of-tanks-part-2-with-download/

Check this out – you can download the mod here:

English instructions
The mod itself

Okay, before we finish our story, one thing first – a footage of gameplay with this mod by player “shwhjw” with commentary (in English).

 

 

Okay, let’s finish this :)

Camera control

Occulus doesn’t serve only as an output (display), but also as an input device. As an input, the device uses a space orientation quaternion (in case of DK1 and HD Prototype – a matrix). That’s why we wanted to use this data not only to position the UI, but also to operate the cameras.

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E-25 Possible Size Nerf

Hello everyone,

if you read the FTR evening QA regularily, you might have noticed one thing: Storm admitting that the E-25 is way too small. Or – to be specific: he did not admit it, he just listed the ingame client sizes. The thing is… those sizes do not match the bible of German armor design, the Panzer Tracts series of books by Hilary Doyle (who – in case you don’t know the name – is the most respected authority on German wartime vehicles in the world). Let’s have a look at how the sizes compare number-wise:

Ingame width according to Storm: 2,78 meters
Real width according to Doyle (PT 20-1): 3,41 meters

Ingame height according to Storm: 1,75 meters
Real height according to Doyle (PT 20-1): 2,03 meters

Ingame hull length according to Storm: 4,5 meters
Real hull length according to Doyle (PT 20-1): 5,66 meters

But how would such change look on the model? Well, Pantheist (EU) made a comparison, using the numbers above and made a model of how it would actually look, if the vehicle was made larger.

output_ADgwYz

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8.2.2015

- it’s quite likely that compared to the first version on supertest, the Mäuschen will be nerfed
- splitting patch 0.9.7 into 0.9.7.0 with the French and other features and 0.9.7.1 with HD models (to reduce the individual patch sizes) is not an option
- the act alone of entering a battletogether with a friend by coordinating pressing the battle button by a countdown and pressing it at the same time is not against the game rules
- WG is allegedly capable of finding game riggers from ingame logs without having to see replays
- Individual missions are fine, but they will be polished more in the future
- Evilly states that if you encounter players rigging battles, you should write a support ticket (SS: on EU this is not working apparetly)

Posted in Q&A

T 40 Medium Tank and TVP Evolution in General

Hello everyone,

this article will partially deal with the “newly found” Czechoslovak premium candidate, the T 40 medium tank and some issues, that come with it in the Czechoslovak branch. The Czechoslovak hightier composition evolved like this:

My original concept was:

Premium: TVP Concept (the earliest proposal by the military for a medium tank from early 1946), previously I designated it “TVP Model 1946)
Tier 8: T 50 (previously T-50, but the dash is not there really), in which I included Dubánek’s Škoda proposal from late 1946 as its “stock” variant. When the project was distributed between Škoda and Praga (ČKD), the “T 50″ was a designation assigned to the Škoda project, while the Praga project was designated T 51 (it was somewhat different, for example it only had 5 roadwheels and pike nose armor, not unlike the IS-3)

At that time, the amount of data, available about both the Concept and the “T 50″ was limited to one book and thus, alternative were sought for the Czechoslovak premium slots, spawning the ideas of T-40/75 (Czech-modified Panzer IV), Cromwell (pure clone), T-34/85 or the Tiger with Škoda turret (which, while technically a heavy tank, was, as a desperate measure, considered to be allowed to train medium tank crews as well).

A short intermezzo, regarding the names of these tanks, because they surely can be confusing. The general name of the program is TVP (“tank všeobecného použití” – “tank for general use”) – so, when you say “TVP”, it doesn’t really mean one specific tank, it means the entire program, it’s like if you said “medium tank program”. Various stages of this program had various names and some did not have any names at all – the VTU proposal for example, which I then named first the “TVP Model 1946″ (after the year the drawing was proposed) or (later on), “TVP Concept”, which is in my opinion more fitting. But again, there is no official name. On the other hand, the designations T 40, T 50 and T 50/51 are historical. Please note that the numbers in this case do NOT mean weight (like they did in German VK series, althought the T 40 coincidentally weighs roughly 40 tons), nor do they mean a year. They are just numbers.

Right, back to the TVP program. The week before the meeting with Wargaming took place, Mr.Tintěra (Czech historian, that is helping Wargaming with the vehicles) found something interesting in the archives – the entire official name is “Combat Vehicle Škoda T 40″ and it’s a very early part of the TVP program (basically a reply on the initial VTU proposal from Škoda). It was looking very exciting, but I got to see it only after the meeting with WG guys, because instead of sending the large files per internet, Mr.Tintěra decided to bring it on the flash drive.

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Straight Outta Supertest: New Motion Physics

Source: FTA VK community

Hello everyone,

yestarday, a new motion physics system appeared on supertest of the first time. Obviously, it’s pretty hard to explain (even show on video) how different the vehicles feel, so I’m just going to put here the summary, that was published earlier.

- all the tanks now have better terrain passability, medium tanks can now climb practically everywhere
- it’s possible to flip tanks on their roof now
- it’s possible to make a “U turn” by using a handbrake
- a tank can move on one track for a couple of meters after it gets detracked, but you can’t steer if I understand correctly
- it’s possible for a tank to “rise” their frontal part during a collision, exposing their thin bottom armor – it’s completely possible to shoot them there
- braking became more difficult in some cases, it’s no longer possible to just stop from 60 km/h, there’s a chance that if you try, you’ll end up drifting
- it’s now easier to drive on the top of the enemy tank
- if you flip your tank on the roof, your ammo rack can explode

The leakers also speculate that the public physics test (scheduled for February) could be postponed to March, but this is not sure. The current iteration is very raw and unoptimized however.