Tier 10 discounts to return in January

Hello everyone,

recently, Major_Rampage (US community manager) stated:

We have a big event in December so you will not be seeing “On Track” for the second part of December. You will be see the next “On Track” event in the later part of January.

That is quite useful info I’d say. Given the fact that these events are roughly parallel on other servers too, I think that the Russian server and EU server will have tier 10 discounts in latter half too (likely starting with the 121 medium the Americans had the first half of the month (it’s ending by now).

How much XP will you need for the Japanese branch?

Source: http://www.reddit.com/r/WorldofTanks/comments/1ss77a/japanese_free_experience_costs/

Hello everyone,

American player TheAlaskan calculated, how much XP you need for the XP branch – this article is posted with his permission. The numbers are to simply get to that tier, not elited. For example: Tier 2: 230 exp. That is the experience required to unlock the tier 2 (110 exp) including the modules required in tier 1 (120 exp). It’s like this:

Light Tanks

  • Tier 1: 0 exp
  • Tier 2: 230 exp
  • Tier 3: 1,645 exp
  • Tier 4: 6,035 exp
  • Tier 5: 23,035 exp

Medium Tanks

  • Tier 1: 0 exp
  • Tier 2: 180 exp
  • Tier 3: 1,820 exp
  • Tier 4: 7,090 exp
  • Tier 5: 24,040 exp
  • Tier 6: 66,040 exp
  • Tier 7: 124,190 exp
  • Tier 8: 256,590 exp
  • Tier 9: 483,590 exp
  • Tier 10: 818,590 exp

*Authors note: You save 1005 exp if you research the tier 5 through the light line.

5-year Anniversary for WoT

Source: http://world-of-kwg.livejournal.com/263320.html

Hello everyone,

Storm wrote another post: five years ago, on 12.12.2008, there was a meeting between Slava Makarov, Viktor Kislyi and Petr Bityukov, where the idea “let’s make an online game with tanks” sounded out loud. At that point, Mikhail “Storm” Zhivets was working on another project, that was reworked based on the decision taken during this meeting.

From discussion:
- there are no plans for a Wargaming MMORPG (with elves)
- at one point, the developers did say also “let’s make Navyfield with tanks”
- the Ferdinand fix had to happen, because it was simply wrong, Storm states that old models have a lot of bugs, when models are reworked for high resolution, the developers will make sure they are checked for bugs

List of 8.10 Test 2 changes

Hello everyone,

as you probably know already, 2nd round of 8.10 test will come tomorrow. Since EU portal doesn’t have the changes yet, here they are, taken from US portal:

Changes in the Second Iteration

- Fixed some issues with performance drops when using certain hardware settings, which appeared in the first 8.10 test version
- Fixed some graphical artifacts, which were noted on PC’s with certain hardware configurations: black squares, glowing objects, deformed models of broken trees, shining leaves on trees
- All new maps were removed from the ‘Team Battle’ game mode
- Rebalanced STB-1 tank: dispersion on turret traverse increased by +17%, aiming time increased by 0.2s

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12.12.2013

Just a quick piece of info, the new developer Yurko2F answering the developer questions actively is apparently Zlobny’s replacement, not some random guy

- damage system will not be “completely reworked”
- branches will not be “completely reworked” (SS: some player is complaining about branches not being historical, just regular Russian whine)
- models, shell velocities and shooting and aiming mechanism are also fine the way they are (SS: “question” from the same whiner)
- camouflage looking “bland” in 8.10? “Version 8.10 is not yet out” (SS: as in, it will be fixed)
- Q: “If a replay is actually a saved set of commands from the server, why is it impossible to watch it from the POV of any player?” A: “Replay is a set of commands for one concrete player, not for the entire team. For what you mention, currently we are developing the serverside replay mechanism, where you will be able to witness the battle from the POV of any player from both teams”

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Posted in Q&A

Storm is asking about MM

Source: http://world-of-kwg.livejournal.com/262791.html

Hello everyone,

Storm is asking about MM on the developer blog:

“Hello everyone, you’ve all seen the MM video probably. What do you think – what is working well in current MM? What is not working well? How is it supposed to work according to your opinion?”

From the discussion:

- Storm states that “common opinion is that stock and elite vehicles should be considered differently”
- there will definitely not be 3-arty hardcap
- apparently there won’t be a rule that stock vehicles will overall end up more as top of the team, because that sucks for the team
- Storm states that current TD situation is 100 percent different from the previous arty (SS: as in – no hardcap is planned)
- Storm states that map-based MM (SS: MM rules different for each map) is unfortunately impossible, because it would lead to even more common map repetition for individual players
- mirror teams (SS: won’t be implemented), they’d kill battle variety
- Storm states that the idea to consider the tier of the gun during MM “is not meaningless”
- there is apparently a bug that when a Chaffee platoons with KV-1S (or other lower tier spread heavies), it will get their MM spread, Storm states he needs to check
- apparently, Storm thinks that the rule for stock vehicles having preferential MM for a while has been cancelled, but he will doublecheck

And what do YOU think of the matchmaker? Please, politely – I will forward your comments to WG RU, I doubt they’ll be interested in tons of “OMG WG U SUX”. Be constructive. Thank you.

Posted in Q&A

Kranvagn: Swedish heavy tank development

Author: Sp15

Silentstalker:

Hello everyone,

today, I have a guest article from you from player sp15 (US forums), dedicated to Swedish heavy tank development. Enjoy!

Sp15:

Recently about 90 pages of information on the Krv project was found by EU and NA player Renhaxue. I’ve myself been working closely with him and I thought we might as well share the information we have now that we have the archived documents.

So without further ado let’s start. After World War Two, Sweden’s tank force had quickly become outdated, the most advanced tank in service was the Strv m/42 which was the equivalent of an early model Sherman, and it was clear that something better was needed. So in 1949, Sweden did set requirements for a new heavy tank. It seems this project was a response to the development of western heavy tanks by the Americans and British and like their heavy tank projects, the main goal was to counter the threat of the Soviet IS-3.

AKV “1949″ SPG

emil

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Young doesn’t equal bad

Hello everyone,

I got sent this video of an allegedly 3 year old (but definitely very young) Taiwanese player, who kills 5 tanks in his IS tank like a boss, while his father records the whole thing on camera. Young doesn’t mean bad – as SerB said: winrate is genetically predetermined :D

 

11.12.2013

Hello everyone,

Overlord is asking for your opinion on test 8.10, he also released the WoT:Blitz American tech tree.

Q: “SerB, you said that winrate is just like any other human growth. But human growth depends on parent genetic material – it is almost completely predetermined. Is winrate also genetically predetermined?”
A: “Yes, winrate also depends on parent genetic material and is also predetermined. But not only that – unlike the growth, in case of winrate, upbringing (the skill of working in a group) and education (understanding tactic principles) and training also play a role”

Q: “Is there a plan to remove winrate altogether? It has many negative aspects, why is it necessery at all?”
A: “I will meditate on that… no, I don’t even know what to say, I have no words. Young man, understand that winrate is just the amount of your victories, divided by the amount of your battles in general and multiplied by 100. To remove this indicator is possible only if we reset the battle count to zero (and in your case, use the free time to train your mental abilities).”

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Posted in Q&A