14.6.2013

Special thanks to Dyme for a gold donation, much appreciated :)

Nothing exact, but… currently, the compilation of 0.8.6 patch is finalized. We can expect it soon, my guess – next tuesday RU, thursday EU

- there was a theory presented by one RU player, that it doesn’t matter how much capture points you have when the battle is over, you will recieve the same XP bonus everytime. Storm apparently disagrees, but as far as I could see he didn’t deny it specifically
- Storm specifically states that the subcaliber normalisation will be reduced for ALL the subcaliber rounds, including the tier 10 medium tank silver ones
- tank destroyer numbers for each team were never balanced as equal
- premium French arty won’t be sellable for gold the was Superpershing will be, the reason is that there were no changes in it, warranting such a measure
- Storm states that this video looks nice, but has no connection to World of Tanks
- Storm isn’t afraid that the artillery got overnerfed in 0.8.6
- alternative ways how to change arty gameplay (SS: there were some very old ideas about changing the arty gameplay, for example no satellite view) are not developed at this moment
- in 0.8.6, artillery is easier to spot. This is intended.
- in 0.8.6, subcaliber penetration loss over distance was not nerfed
- the way scouts were treated by MM on test server is the same as on the main server (SS: players were complaining about battles, where one team had one scout LT and the other had a heavy instead), the intended new LT balance mechanism won’t return in any near patches
- if you have gold camo or emblems on Superpershing, if you sell it for gold, you won’t recieve additional compensation, the price will still be the same
- WoT (PC) won’t recieve any console-style aim-assistant (SS: on console games, to compensate for the relative clumsiness of the controller, games tend to guide the aim reticle towards the target a bit)
- when multiturret mechanism is implemented, it apparently won’t be possible to upgrade the auxilliary turret, but the developers haven’t thought about this yet really
- FV4202 was changed the same way all other tanks were in 0.8.6 (SS: a player was complaining about the fact it seems less accurate than it should be)
- Chieftrain prototype will be 2nd British T10 medium, or a heavy, or replace the FV4202? “When it comes, we’ll talk about that.”
- general remodelling of all the ingame models is coming, it’s possible that it will precede the researchable hull modules
- WoT might reach the graphic level presented in the “Xbox WoT” trailer in 5-7 years (so no, WoT on PC won’t look like that)
- shooting an unspotted target counts as if you spotted it, when it comes to XP/credit calculation (eg. you get full amount)
- Object 430 and Object 430U in WoT? “No comment”
- T-50-2 switch for another tank (MT-25) is still planned
- according to SerB, “Klein Tiger” is made up (SS: this thing comes from one server, dedicated to German vehicles, called Achtungpanzer. The server is notorious for making stuff up, there are more mistakes there, not just this one).

SEA dev CW campaign Q&A

Source: http://forum.worldoftanks-sea.com/index.php?/topic/20163-campaigns-dev-qas/

Special thanks to st0rmshadow (EU) for pointing that thread out. Since this info didn’t appear on EU server, I might as well repost it. Don’t ask me about it, since I practically never follow the CW stuff, ask your local incompetent EU WG yesman community organizer instead :)

13th June, Stage 1.

Question: Are battles on day 1 counted to the battle requirement IE number of battles required? What about if these were technical victories?

Answer: The battles on day 1 are counted for the Company final awards. They are not counted as battles required to get medal for Stage 1 as “world redivision” is a special mode of first stage. The technical victories are not counted toward required minimal number of battles. All other battles regardless of their results are counted toward required minimum number of battles. For example, if player participates in 3 battles in a landing, 2 successful and 1 failed, 3 battles will be counted.

Question: Did you get a ruling on whether or not Landing zone tournament battles (not the final vs NPC, but the actual battles against live clans) count towards M60?

Answer: It is not the battle which counts toward MC60. It is the number of Victory Points which defines the winner of the Stage/Company. The player must participate in at least 5 battles during specific stage in Stage clan-winner, and at least 10 battles in Company clan-winner. If the same clan wins a stage and Company, 5 battles minimum requirement is applied.

Question: Whether clan members need 5 battles per stage (hard with 80+ active members and 9 days of fighting) or 5 battles across the campaign.

Answer: Please see the answer above.

Question: When are we going to have a page to see a Victory Point leader board?

Answer: That section of our portal is not currently functioning.
It is being worked on daily and will be available asap, unfortunately I dont have an ETA more than that at the moment.

JD Interview – Jingles

SS: Continuing from where we left off, JD made a new interview – this time with the popular streamer Jingles! Enjoy.

1. Jingles, what playstyle do you utilize?

Depends entirely on what I’m driving, what the map is and what’s on the opposition. I do tend to prefer the faster machines, but I’ve noticed lately that I tend to use the speed to get into good forward positions and ambush enemies rather than dogfight with them like other people would in the same tank. I seem to be a camper at heart, but I’m a camper who likes to camp as far forward as possible with the option of retreating quickly if I need to. Having said that, I’ll do whatever the situation requires, but there are certain styles that I just seem to settle more naturally into.

2. So, what is your favorite tank?

I’ve had a number of favourite tanks. It used to be the Marder II until it finally got nerfed to death, it’s still the machine I’ve played the most games on with the highest win rate (334 games 67%). I don’t tend to focus on any one tank, if you look up my stats you’ll see that I play most tanks more or less equally, with an average number of battles in all of them. I’d have to say that lately I’m really falling in love with the M46 Patton, though. I love all of the tier 9 machines, as a group I think they’re the best tanks and TDs in the game. The Patton, however, hits that sweet spot of speed, agility and a really powerful gun that I love.

3. What made you start making videos on youtube?

Initially it was just as a way of saving my favourite World of Tanks games. Shortly afterwards I started saving my old version of WOT instead of overwriting it as each new patch came out, and that allowed me to continue viewing old replays. I kept on doing the video commentaries because I found I enjoyed doing them, largely inspired by other YouTubers like Pandy, HighFlyer15 and Quickybaby. Pretty soon I started getting appreciative comments, and that encouraged me to do more, which led to more comments, more subscribers and so on and so on. When I started getting my very own haters, trolls and serial downvoters I knew I’d made it at last. ;)

4. Did the fact that you were publishing videos of you playing WOT make you more cautious on how you played or how you performed?

It really should have, but it mostly didn’t. There have been a number of occasions when I’ve lost my temper over what I perceived as rampant idiocy during a match and remarked less than politely about it in a video, only to have it pointed out to me by my subscribers that what actually happened was completely different, and I was acting like an arse and should shut up. All of it completely justified. This is one of the main reasons why I don’t do live commentary anymore and record it all from the replays. It’s easy for 75,000 internet detectives to point out my mistakes while reviewing a video frame by frame, not so easy for me when it’s happening live.

It took me a good long time to learn to give people the benefit of the doubt if there’s the slightest chance they were acting on information I may not have been aware of, and I still get it wrong from time to time even with the benefit of watching the replay afterwards before I commit any words to video. Luckily I’ve got those 75,000 internet detectives to keep me honest, and they seem to get some kind of perverse pleasure from listening to me rage about the window-lickers anyway. I do try to obscure the names of the victims of my rage now, to at least attempt to preserve their modesty!

5. Are you ever worried about what reaction you’ll get from your viewers?

No, never. If I was worried about negative comments I’d never do a critical review of anything. As long as you’re giving what you believe is an honest, balanced opinion, you can’t worry about how people are going to react to what you say or do. No-one ever got anywhere by trying to please all the people all the time. When I first started doing commentaries I was tempted to try to do them in the style of someone famous or popular, but quickly rejected the idea. People can generally spot a fake, and spending so many hours trying to be what you’re not would get very boring very quickly. That’s the advice

I always give to new people trying to make a start on YouTube – just be yourself and if you’re good at something, do a lot of it. If people don’t like you for who you are or what you do, it’s no use trying to pretend to be something else. Take the hint and do something else with your time. Or say “screw them” and keep doing it if you enjoy doing it and don’t worry about the view count.

I’ve done a couple of videos that I knew in advance were going to attract a storm of hate in the comments and spark multiple flame wars, but I’m never going to pretend I like something just because I’m worried about losing subscribers. I’d rather be honest, give what I hope is a balanced view and if I lose subscribers over it, well… they’re probably the kind of subscribers I could do without anyway. I have had a few subscribers write me very eloquent Private Messages explaining very politely that they’re unsubscribing because they no longer like the material I cover or the way I cover it. That’s absolutely fine. It’s a big internet, there’s a YouTuber out there for everyones’ tastes, but if I’m not the one for you I’m certainly not going waste both our time pretending to be. Unsubscribe, move on, good luck and best wishes.

6. What advice would you give to a newer player to help them improve?

Well the first thing I’d tell them to do is go watch http://youtu.be/HX0znHSeDMU- I made it especially for new players but it’s astounding the number of veteran players who told me they learned something new from it, too.  As for general advice I always tell people pay attention to three things:

1.  Your stats are meaningless until you’ve played 3000 to 4000 battles.  Don’t worry about them.  You’re going to be suffering from newbie syndrome until you get past into at least tier 5 tanks, and then you need to play a few thousand games for your stats to recover from how badly you did getting past tier 4.  Once you’ve got some experience with tier 8s you can start to judge how well you think you’re doing.  So don’t worry about your stats.  Try to do well, obviously, but at first you don’t know enough to know how to do well and probably wouldn’t know “doing well” even if it bit you.

2.  Try to understand how the game mechanics work and learn to react to what’s going on with your map.  There’s a lot of useful information you can pick up from the World of Tanks wiki and YouTube, but don’t stress yourself out trying to learn it all too early.  A large part of doing well in World of Tanks is understanding the strengths and weaknesses of your tank, the tanks backing you up and the tanks trying to kill you.  The only way to do this is by experience, and experience is a harsh mistress.  You’re going to die a lot learning things the hard way.  This is why your stats are meaningless until you actually know what you’re doing.  In the meantime, just paying attention to what’s going on the map will take you a long way.  You won’t always be able to do anything about what you see happening, but it’ll help you understand why things went wrong
when they did.

3.  Finally, when everything goes wrong, take some time to try to work out WHY it went wrong.  The “invisible” tanks that
killed you were invisible for a good reason, not because they were hacking.  Your shots failed to penetrate that Tiger for a good reason, not because the game has it in for you.  Equally, try to analyse why things happened they way they did when it all went well.  World of Tanks is a relatively simple game, but you can give yourself a huge advantage by understanding and taking advantage of how the game mechanics work.  The video I link in the first paragraph of this reply should help a lot.

7. When did you first start doing really well?

That was because of two reasons, and I know I’m going to catch hell for saying this but the biggest reason was because of War Thunder, Gaijin Entertainments’ WWII flight sim.  I was very lucky to be one of the first YouTubers to start doing serious coverage of War Thunder who already had a good subscriber base thanks to World of Tanks.  It’s probably safe to say I brought thousands of players to War Thunder, and my Gaijin forum thread attracted a lot of other War Thunder players, who saw my World of Tanks coverage and got into that too.  So it’s been mutually beneficial, and that’s when I started to really “take off”, if you’ll excuse the pun.

The second reason was because I was becoming pretty disenchanted with random matches and the average standard of play in World of Tanks, but my love for WOT was rekindled by Quickybaby when he launched his WOT Twitch Livestream and invited me along to stream with him.  Playing with streamers like Quickybaby (and later Circonflexes too) revitalised my World of Tanks coverage and made me enthusiastic for the game again.  It didn’t hurt that both games were mid 20th century wargames and so there was a lot of crossover between the two audiences.

So it was these two things that saw me grow from the first 10,000 diehard subscribers in my first six months of YouTube to the current 75,000 in my second six months.

8. Are there any guides that helped you improve your skills in game?

Initially I used to learn a lot from the now defunct WOT Armoury blog.  Watching other YouTubers like Highflyer15′s World of Tanks Tips channel was greatly entertaining and taught me a lot at first, too.  I was heavily influenced by other YouTubers like Quickybaby and Pandy, but their stuff was more entertaining than directly informative, although if you know what to look out for you can learn a lot by watching them too.  I should also give a shout out to Cody Menz who has a criminally underrated YouTube channel and also runs a highly informative and useful blog, WOT Guru.  I found Cody’s stuff relatively late and didn’t learn a lot from it that I didn’t already know, but it’s a great resource for newer players.

9. Any players who are on the NA side that you would like to face?

Quite a few, but I’d rather they were on my side than facing me!  I managed to play with Sidestrafe on the test server recently, that was a lot of fun, we both have similar playstyles and seemed to work well together.  I’d like to shoot the breeze with Pandy too, and managed an hour with DungeonGuruNet once.

10. What would you say your greatest achievement was in game, on the forums and on youtube?

In game?  Clutch game in a tier 9 match in my Jagdtiger, coming back from being 6-10 down and winning with 10 kills.  On the forums?  Having a topic in the Fan Zone subforum with more views than the next 10 most popular topics combined feels pretty good.  On YouTube?  I like to to think that every video I upload is increasing the average intelligence of the player base, one video at a time.  If not, at least people are being entertained.

11. Any tanks you regret grinding?

Not really.  I’ve learned something from all of them, even if all I learned was “never play this tank again!”  Yes M3 Lee, I’m looking at you.  There are certain tanks that are horrible to play while you’re researching modules for them, the VK3001(P) being a perfect example, but I learned a valuable lesson from that one too – never unlock a stock tank with free xp, save the free xp for unlocking modules so you never have to play the tank in the stock configuration.

12. What is the biggest issue with the playerbase if you see any?

Hard to say.  I’m pretty well known for having a good rage at the sheer idiocy of some of the… shall we say, “less gifted” of the playerbase who drive their tanks as if they’ve just consumed a quart of vodka, but I have no idea what’s going on at the other end of their tank.  The guy driving could be five years old for all I know, he could have severe learning difficulties, he could just be having a bad day or he might be one of the multitude of online gamers who honestly couldn’t find their own arse in the dark without the aid of written instructions and a flashlight.

It winds me up when I see the top tier heavy tank on my team afk the entire match and only moving to defend himself when he’s the last one alive and eight enemy tanks start shooting at him.  It gives me the rage when I see stealthy tank destroyers forced to try to shoot past KV-2s who’ve occupied the best sniping positions or scout tanks hiding behind friendly artillery, or people rushing to cap when we outnumber the enemy five to one and have all their tanks spotted and surrounded, or any number of blatantly stupid uses of tanks in-game.  World of Tanks isn’t unique in this respect, pick any online multiplayer game and you’ll find any number of players herp-a-derping around as if they fell out of The Stupid Tree and hit their heads off every branch on the way down.  Any idiot CAN play online games, so any idiot DOES play online games.

Who am I to judge, anyway?  They’re entitled to play whichever they please providing they’re not breaking the in-game rules and terms of service.  I guess the biggest problem is a combination of intolerance and high expectations on the behalf of those of us who do have a vague idea of what we’re doing.  It took me a long time to learn the most important lesson in World of Tanks, and I still forget it from time to time even now:

“In any situation where your life and death depends on the ability of random teammates to do the right thing at the right time, expect them to fail utterly and plan accordingly.”

You could apply it to online gaming in general, of course, not just World of Tanks.  This lesson is why a competent platoon is the single most useful thing you can do to enhance your enjoyment of the game.

13. What is the most “noob friendly” tank mid tier wise?

Well you want something that has enough armour to give you a fighting chance when you inevitably drive into too much trouble for you to handle.  You want something that isn’t particularly fast to increase the chance that you won’t be able to drive off ahead of the team to your doom in the first place, and you want something that has a competitive gun that can kill whatever jumps on you either through rate or volume of fire.  I’d say there were two real choices.  If you’re on a budget, get a KV-1.  If money is no object, a premium Mark III Churchill.  The Churchill gun doesn’t have much penetration, but it never faces anything higher than tier 6 (the KV does) and it also gets an experience multiplier.  It’s also massive fun to drive.

14. Any achievements you are having trouble unlocking?

Given the trouble I have killing artillery (I’m pretty famous for being unable to kill arty) most people would be surprised to hear that I do actually have a few Pascucci’s Medals for killing three in one game.  I’ve actually been on a bit of an artillery-killing roll lately, long may it continue!  Still no Radley Walters or Pooles’ Medals, though.  I have games with the requisite number of kills but all they were good for when I played them were the old Wittmann/Boelters medals.  None earned since the new medals were introduced, sadly.  Since I mostly play platooned up with players like Quickybaby and Circonflexes I’m unlikely to get any, either, but on the bright side, the Crucial Contributions and Brothers in Arms are rolling in!

15. Final words?

Thank you to all my subscribers, I’m very happy to continue entertaining and hopefully educating you all.  And always remember, if you’ve not been hit by artillery yet, it’s just because they’re taking special care to aim properly with their next shot!

Take care on that battlefield, and I’ll catch you next time.

Thanks to jingles for his time and patience in answering these questions!

13.6.2013

Probably the most important news of the day is that after a short time, Vallter is forced to abandon his blog, the very same blog that showed so much promise to eventually replace Overlord’s blog as an official English source of developer info. I wouldn’t really be surprised, if Vallter was forced to stop blogging, so worthless self-righteous lazy morons at WG EU (yes, we all know who I am talking about) were to stay as exclusive information source.

Ah well, that’s what I am here for anyway. So, BIG thanks to Vallter for bringing us nice amount of info (not like those morons at WG EU, who only translated several Storm’s post and they fucked up even that).

Anyway, today’s Q&A:

- the angle for ricochet in WoT is 70 degrees, this actually applies for the bottom of the tank too
- KV-5 suffering too much with the 8.6 patch? “Don’t play KV-5″ (Storm adds: It’s good for farming. When it comes to profitability, KV-5 is on second place compared to other T8 premium tanks. Storm also adds that which tank is on 1st place is secret, but it’s not T34)
- Charioteer (20pdr Cromwell) in WoT? “No comment on future branches”
- Kanonendjagdpanzer in the game? “It doesn’t fit the branches. Otherwise, no comment.”
- SerB on whether players should buy the new Chinese “112″ premium tank: “You want to buy? Buy it. You don’t? Then don’t. But there are no “pwn all” OP tanks in WoT and there won’t be any”.
- next few patches will bring something “unusual” (possibly new maps, vehicles and game mechanics)
- with the introduction of twin-linked guns and multiturret vehicles, Storm states it’s possible that both guns will be able to fire together at the same time
- according to Storm, the 25 percent RNG was made to make the game more realistic and more interesting
- in 8.6, enemy tank’s engine sound (SS: which players will be able to hear on 150m distance) won’t be heard, if the enemy vehicle isn’t spotted (SS: this is to prevent “camping and listening”)
- the gun of the same caliber has a stronger demasking effect on arty vehicles than on tanks and tank destroyers
- on T-25/2 and Jackson turrets (SS: where one of the turrets is open-topped and the other is covered), the “roof” cover actually works well against arty HE shells, it counts as covered roof, so when an arty shell hits and “slit” between the turret and the roof finds itself in a blast radius of the HE shell, the HE damage won’t pass thru it without any armor check at all.
- the APCR shells differ from AP shells in following parameters: shell velocity, shell penetration, normalisation and penetration loss over distance
- SerB earlier stated that the VK3601H konisch regular shells are actually historically subcaliber, they are marked (and treated) as “AP” for players not to be confused, eg. konish silver shells are not getting subcaliber-nerfed in 0.8.6
- there are no plans to re-work KV-5 armor the way the Superpershing armor is getting reworked. Allegedly there are some different data about the radioman’s miniturret thickness, but Storm doesn’t know about them
- it is (SS: very theoretically) possible (SS: or rather, not specifically excluded), that Jagdpanzer 38D (with L/70, but also with PAW 1000) and Krupp/Ardelt Waffentragers will be implemented as a part of some German branch (SS: In case you are wondering, Jagdpanzer 38D is a 38t (Hetzer) evolution and PAW 1000 is a German WW2 smooothbore gun, with penetration decent enough for tier 6-7). I wrote more on Jagdpanzer 38d and Waffentrager lines here, including pictures.
- the amount of credits you get from the battle does depend on whether you win or lose, this goes for premium vehicles too
- the fact France got late post-war camo does not mean Germany will get a Bunderswehr camo, because Germans have no problems with the amount of camo patters available for implementing.
- it’s possible some older models have small issues with gun barrel sizes (old M4 was mentioned), this will be corrected during the re-work of all models, which is scheduled at some point

12.6.2013

- for now, different destructibility of objects (depending on whether they are hit by an AP or HE shell) is not planned
- in arty aim mode, the distance to target is measured as “the length of horizontal trajectory projection”
- apparently, there is an upcoming Russian law, that (under some circumstances) bans pro-gay propaganda (SS: at least that’s how I understood it, didn’t really bother with finding out more). In connection with that SerB states that it’s not their business to deal with clans, that have pro-gay names and tells players to sort this out with Support
- the conditions for roaming won’t be disclosed for now
- the repair speed of a tank doesn’t depend on the number of the crew, but on the average crew repair skill (SS: in other words, tanks with 4 crewmembers with 100 percent repair skill don’t repair faster than tanks with 5 crewmembers and 100 percent repair skill)
- armor thickness doesn’t directly affect the chance of crewmembers being knocked out by splash, only indirectly
- wheeled armored vehicles won’t be added in forseeable future
- no 4th equipment/consumable slot will be added
- FCM50t profitability apparently won’t increase (“Profit will increase when you start playing better. You are not buying automatic earnings, but a possibility to earn in a successful game.”)
- less played branches won’t get buffed apparently (SS: not sure with translation here, it can be interpreted in several ways)
- SerB doesn’t understand, why Storm made the fact that the TD’s have reduced XP coefficient public, according to him, XP- and credit-making issues are not made public in general.
- Q: “Dear SerB, a clan renamed itself to “Conscience of goddamn SerB”, will you report them?” A: “Why? That nick makes no sense anyway, I have no conscience.”
- Storm states that the increase of arty tier by 2 will somewhat compensate the increased XP gained by dealing damage with arties in 0.8.6
- more realistic ricochets (currently, the ricocheting shell can damage only the tank it ricocheted from) won’t happen anytime soon because the developers want to reduce the server load as much as possible
- SerB states that new maps are comfortable enough to play on all types of vehicles
- apparently, other less popular equipment, such as CO2 tanks and wet ammo rack will also be reworked like the spall liner was. The spall liner however was specifically reworked in connection with the artillery.
- gold shells in general won’t be removed
- it’s too early to talk about 112′s characteristícs, because it hasn’t been properly tested yet
- dynamic characteristics of the tank (affected by crew and equipment) will be implemented
- gun module damage won’t be disclosed
- detailed collision model (with armor thickness etc.) will be implemented into the hangar, internal modules location indicator in hangar won’t be implemented however, specific values about what distance the vehicle is spotted on also won’t be implemented
- it’s possible the E-100 turret was moved more than necessary (and historical), Storm will investigate
- current TD XP gain penalty does mean the TD crews level up slower
- apparently, Soviet T-24 medium tank will appear in the game as a regular vehicle, part of another Soviet branch

11.6.2013

- developers don’t concern themselves with WoT wiki
- there will be no special “cybersport” WoT mode with reduced RNG
- SerB would like to remove the unhistorical M-62 from IS-4 (SS: but he won’t do it, no panic)
- premium tanks purchases won’t be limited by buyer’s ingame stats (SS: a player suggested buying hightier prems for example only after some number of battles played)
- the Xbox WoT beta testing is not tied to US server WoT accounts
- devs won’t implement active perks (skills) into the game (SS: active as in you have to press a button to activate it), because they don’t want more buttons than the regular 3 for consumables (4,5,6)
- Xbox WoT will not be moddable, servers will be completely separate from PC version
- there will most likely be no special maps for historical battles
- the _RU tag on test server has nothing to do with roaming
- Xbox WoT will be exclusive for Xbox 360
- it’s too early to show any more data on WoT Blitz
- Xbox WoT wasn’t made for Xbox One, because One doesn’t have a decent base of users yet
- the fact that there are buttons for another 3 consumables in WoT keybindings settings doesn’t mean 3 more consumable slots will be added, they are there just in case
- keybindings won’t be reworked do so one consumable type is bound to a key regardless in which slot it is
- when the new fire extinguisher mechanism is implemented, there will be no possibility to active the extinguisher manually
- the tracks “toughness” (SS: earlier it was confirmed it’s 3x as high in the center of the tracks than on the edges) doesn’t refer to track armor, but hitpoints (Maus example: the track edges have cca 200hp, but their center has 600hp), the “center” counts approximately as the part with the roadwheels in the middle, basically from the point where the track touch the ground to the point where they get up again
- the fact WoT for Xbox needs golden account to work: “Sorry – it’s the rules.”
- Xbox WoT will support Live archivements apparently
- when IS-6 was considered for a tier 9 regular tank, it was to be equipped with the M-62
- shell impact angle doesn’t influence the penetration, when it comes to tracks module armor
- SerB things Sixth Sense still needs a nerf
- SerB doesn’t think British tanks are too unpopular
- SerB has a new type of “trolling”: tells people they are drunks and alcoholics: Q: “AMX-50B is worse than T57, are there any plans to buff it?” A: “You drink more than Winston Churchill in the morning. Are there any plans to do something about it?”
- Storm states that according to these documents, the traverse of SU-101 gun is correct in game
- there are no plans to reduce the general +/-2 tier MM spread
- Storm explains, why in real life tankers didn’t aim at lower frontal armor, despite the fact that in WoT it’s a vulnerable area: “Because in real life, the lower frontal plate was often covered by terrain irregularities. Tankers didn’t aim for weakspots anyway, they aimed at the silhouette.”
- in 0.8.6, the distance you can hear the sound of tanks rolling will be set to 150 meters, currently it’s less
- the range of shells in meters is 325-390m on rapid fire guns and 720 on regular non-arty guns
- there are currently no plans to fix the issue, where – when hidden behind a wreck or something – the enemy target doesn’t light the silhouette properly
- Komarin and Swamp will still return
- it’s possible that the WoWp function, where before the battle you can compare your machines to those of the enemy will be implemented to WoT also

And bonus:

- it is confirmed that 8.8 will bring SOME vehicles and it was confirmed they won’t be American regular vehicles.

Today I heard an interesting theory on RU forums (allegedly from come community contributor folks there) as to what it might be: British line, ending with Chieftain prototypes, also having allegedly some light tanks… with 20pdrs. Odd, but I really hope it’s true :)

The T110E4

Author: Priory_of_Sion

Earlier I was reading through some Q&As SilentStalker posted and I ran into these.

- Q: “Is the T110E4 armor historical?” A: “Well, give us the data of the REAL E4, we’ll be happy to have a look at it”

- the source for T110E3, E4 and E5 tanks is the Hunnicutt: Firepower book

This is a strange response by SerB. Honestly either he cannot read or someone has tampered his $200+ Firepower book. I’m going to try to set things straight with the T110E4.

Before I jump into Hunnicutt lets see what The_Chieftain had to say about the T110E4′s historical background back when the first screenshots came out (had to go digging in the “Epic Thread” for this one).

T110E4Chieftain

The info in Firepower tells this about the T110E4: The T110E4 was Chrysler’s response to the problems in their T110E3 design(power pack issues).  The T110E4 was planned with a AOI-1490 located in the rear of the hull along with the transmission. The rear section of the hull was to be covered with infrared shielding. The main weapon of the T110 series (the T123 120 mm gun, prototype to the M58) was to be mounted in a gimbal ring mount(aka what the SU-85 & the T110E3 have).This arrangement gave the T110E4 15 degrees of movement either left or right and -10 to +20 degrees of depression/elevation. The gun mantlet was to weight ~2 tons and would be ~230 mm thick without any curvature being taken into consideration. The rest of the T110E4′s hull was to be protected by 127 mm of armor sloped at 60 degrees(254 mm of effective armor). There was to be 4 crew members with the driver and gunner being located uncomfortably in the front of the vehicle wedged against 127 mm of armor. The cupola was to have a .30 caliber MG and was to use an OPTAR rangefinder(using pulsed light instead of a laser which haven’t been discovered yet) .

There is no mention of any 180 degree turret in Hunnicutt’s book. There are even diagrams of the T110E4 that show it is impossible for there to be a turret because of the mantlet, the engine deck, and the lack of anything resembling a turret traverse mechanism.

T110E4Chrysler

T110E4Chrysler1.5

T110E4Chrysler2

 

The last image is the most detailed view of the T110E4 and has no signs of any 180 degree turret.

It is really sad that SerB claims to use Firepower as a source for the T110E4 but it has no information to support the T110E4 in WoT and rather destroys the idea of WG’s T110E4. The turret, the gun, and the armor(the armor values are actually pretty close, but they aren’t exactly the same due to WG’s imagining of the T110 series hull shape and the stupid turret on the E4–I sorta guess SerB’s first post is as bad as I originally thought, oh well) is all pretty messed up on WG’s T110E4. It would be a sign of intelligence to admit the T110E4 is a fake rather than making yourself look like you are illiterate and blind.

Sorry if this was sorta unorganized, I was kinda ranting and going in a hurry.

Source: Firepower

WoT on Xbox?

Source: http://worldoftanks.eu/en/news/46/world-of-tanks-xbox-360/

So, we will now have World of Tanks for consoles. I guess it could be expected, I mean – with such a huge success on PC, it would be strange NOT to have a console game based on the same principle.

I assume that due to the different nature of both systems, console players will be kept on separate servers from PC players. That’s a good thing, maybe it’s just my impression, but I kinda guess the console crowd is considerably… younger, than PC WoT gamers.

Personally, considering the fact that Xbox360 is getting replaced by Xbox One (somewhere I heard the two systems will NOT be compatible, is that true?), I am surprised the game was announced for the 360. Still, I am even more surprised about the

a) cool sounds in the trailer
b) cool explosion and destruction effects in the trailer
c) new battle interface, noticed that?

Why don’t we have that in World of Tanks PC too?

10.6.2013

Today, we have some very interesting stuff going on, as there are multiple sources of answers. First, Vallter (a Russian developer) was so kind as to answer some questions of EU players on his blog. Here’s a summary of his answers (including the Quasar fail, see previous article):

- woman crewmembers and kill barrel rings are unlikely to be ever implemented
- as mentioned in earlier posts, Superpershing rebalance is still being discussed, at this moment there is no plan for SP penetration buff
- premium consumable price will likely stay as it is now, that 10k on test server is for test purpose only
- 8.8 will not bring US vehicle branch (SS: as it was speculated earlier), but there will be something interesting in it
- Waffenträger E-100 gun being 150mm L/68? “No comment, but you will like it” (SS: earlier, it was confirmed it won’t be the 210mm gun, so there are various options, including 150mm L/68 or 128mm FlaK 45)
- Firefly will be implemented after other tanks, that were promised earlier
- Garage battles most likely won’t come in 2013
- Superpershing historically had a GAF V8 engine (450-500hp), it’s not SP that is underpowered, it’s M26 that is unhistorically buffed
- you will be able to sell Superpershing for gold after it gets changed, so players have the opportunity to try it out
- at this moment, the visual camo system (you can buy only one of each type) will stay as it is
-

Vallter explains camouflage:

Camouflage bonus as a result of using camo net and camouflage was multiplied on the camouflage value of the given tank. This resulted in the situation when the tank with good camouflage (i.e. tanks of average size) enjoyed more advantages – for instance, if camouflageof the tank was 30% (relative value) and together with the camo net it made the following 30% * 1.25 = 37.5% – 7.5% difference. At the same time tanks with bad camouflage (i.e. tanks of a big size) this effect was very insignificant. – when the tank had 5% camouflage, together with camo net it made 5% * 1.25 = 6.25% – 1.25% difference. The coefficient from camo net and camouflage itself was equal for all vehicles – 1.25 and 1.05 respectively.

Bonus to camouflage from camo net and camouflage will now (starting from 8.6) be added to the camoflage value of that tank. In other words, camouflage and camo net use will provide a fixed bonus to the vehicle’s camouflage, which doesn’t depend on tank’s parameter but depending on the type of the vehicle. Due to the fact that during summarizing, old camo net and camouflage coefficients (+25% and +5%) would have influenced more – for instance, for the tank with 30%camouflage and camo net the overall rate would have been 30% + 25% = 55%, their value has been degraded and distinguished by types of vehicles – SPG and HT acquire a small bonus, LT and MT – average bonus, and TDs – a big bonus (the camo net bonus is still bigger than simply a bonus from camouflage – i.e. bonus from camo net for SPGs and HT is greater than bonus from camouflage for TDs).

Regular Q&A:

- tracks have various armor thickness, which doesn’t directly depend on vehicle weight and type of the vehicle
- toughness of tracks (SS: and it’s not clear, whether hitpoints, armor, or simply module thickness are meant here, even to the player asking) is 3 times bigger in the center of the tracks module than on its edges, it’s connected with the fact that a loss of one supporting wheel is not as critical as a loss of a roadwheel)
- the reason of 50 meter automatic detection distance is somewhat realistic: at this distance, the infantry supporting the tanks can hear another tank and warn the tank crew. However, as SerB states: “want realism? join the army”
- there will be no infantry in WoT, because it would raise the game age restriction
- apparently (SS: and this is based on one Russian blog post), chat rules are practically not enforced on test server. A player tried to report some other players for advertising some botting or fake gold seller, got told that Support doesn’t deal with tickets regarding test server, SerB stated only that developers don’t deal with this
- developers, even the big boss (V.Kisly) pay for gold
- the purpose of test server is not for players to test all the vehicles (SS: SerB replies on whine that other vehicles than arties are practically impossible to test)
- SerB states that stats such as these are possible even without botting (102k battles, 48 W/R)
- apparently, there were cases, where some developers were banned from the game and forums too, for breaking the rules
- there is a theory on RU forums that in the 2nd German TD line, the tier 10 TD will be the Jpz E-100, in the first line it will be replaced by Jagdmaus. SerB: “No comment” (SS: that would be truly retarded, as performance-wise, those vehicles were very close to each other. And yes, there was a Jagdmaus project.)
- will some high-caliber guns be nerfed somehow in connection with their increased accuracy in 0.8.6? “If needed.”

There was a KWG post from Storm too, I’ll get back to that in a separate article.