T-54 Model 1945 will be Soviet Premium MT8

Hello everyone,

Storm confirmed today – Soviet T-54 Obr.1945 (Model 1945) first T-54 prototype tank will be the Soviet premium tier 8 medium tank instead of the LT-54 (which will become a tier 8 light tank).

T54

So, what IS this “Model 1945″ then?

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Let’s have a look at some Russian sources on this. The history of the T-54 tank started in the Fall of 1944, when the Nizhny Tagil designers created as a “side project” a proposal for very strong modification of the T-44 medium tank, designed to further improve the protection and firepower of the T-44 while keeping the adequate level of mobility and terrain passability. The first documents and drawings were shown to the Tank Industry Comissariat in the last days of October 1944 and on 1st of November 1944, the comissar, V.A.Malyshev signed an order for the Plant No.183 to create a prototype.

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Storm is asking about Tank Motion

Source: http://world-of-kwg.livejournal.com/299194.html

Hello everyone,

after a long delay Storm made another posts, where collects the feedback from players. This time, he asked specifically about the tank motion. What do you think about the way the tanks move in the game?

And as usual, Storm asnwered in comments. Here’s what he said:

- the fact some tanks (SS: in this case, IS-7) accelerate slowly is there for balance reasons
- apparently (if I understand it correctly), the “feature” where tanks lose a lot of speed on the meeting lines between mountains and regular areas will be fixed
- Storm states that when you manage to turn your vehicle on the roof and noone helps to flip you back on your tracks, the battle is over for you, but also adds that such situations are very rare
- tank, flipped on its back, cannot turn the turret and cannot shoot
- Havok has nothing to do with how the suspension works in the game
- the “jerking” of tracks will be implemented (SS: hard to explain without a video, it’s a situation where when a tank turns, the track on the opposite side of the turning circle between the first roadwheel and sprocket “jerks” – if you don’t know what I mean, just take it as “realistic track behavior will be implemented”)

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Posted in Q&A

William Foster’s Italian Tank

by Vollketten

So, for those who don’t know, the firm of William Fosters and Co. Ltd. was based in Lincoln, England and was the home of the first British tanks – and, later on in the next war the great and glorious TOG vehicles. For some time, I have been trying to track down a rumour of a tank designed for the Kingdom of Italy sometimes in the 1930′s and after much searching, I feel it’s finally possibly to say with some certainly what that tank was and what it looked like.

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11.7.2014

- Havok is planned for this year
- multicore support is apparently being gradually worked on
- why is there no Steam support? “Something on the top level didn’t work out with Steam” and “No comment”
- Storm confirms again the fact that Soviet LT7 will be the LTTB and LT8 will be the “Light T-54″
- Veider confirms that the improved VK4502B turret, mentioned in patchnotes (roof thickness buffed) didn’t get to the first test round, it will appear however in the next one
- 9.3 will bring cca 18 new HD tanks

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Posted in Q&A

9.2 – Official Model Changes

Hello everyone,

if you’ve seen the 9.2 test server patch notes, you know that several tanks’ models are listed as “improved” – until there is an unofficial full list of changes, this is the list we know about. The English patchnotes say the following:

- Visual models of the following tank models improved: ISU-152, SU-122?, M18 Hellcat, M3 Lee, M4A3E2 Sherman Jumbo, Tortoise, Black Prince, Conqueror Gun Carriage, Pz.Kpfw. IV Ausf. D, Sturmpanzer I Bison, Pz.Kpfw. B2 740 (f) and Type 4 Chi-To.

If you are wondering what “SU-122?” is, it’s SU-122A – the reason the question mark is there is that they copied the text from Russian forums and probably filtered it through some editor, that doesn’t display cyrillic letters properly and turns azbuka into questionmarks.

I went through the models displayed and here’s what I found – a part of the models listed above (specifically, ISU-152, SU-122A, M3 Lee, Sturmpanzer I Bison, B2 740(f) and Chi-To) have had no changes whatsoever – or rather, it’s possible a pixel was changed here or there, but I haven’t been able to find them.

M18 Hellcat was lowered a tiny bit and the texture now displays more “wear and tear”, so it doesn’t look that much plastic.

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“How Wargaming Works” Video

Source: http://worldoftanks.ru/ru/news/pc-browser/1/wargaming_in_working/

An interesting video appared on Russian portal, explaining “how Wargaming works” (there are English subtitles). I mean, I guess it’s okay… I just wonder whether the artist who made this took some LSD before he started working…

 

9.2 – General Feedback

Hello everyone,

well, the patch 9.2 is here and it’s time to gather some feedback. The thing is… there is not a whole lot going on with this patch. Not from the things that can be thoroughly tested anyway. There is the Stronkhold mode, but last night and today morning there was noone from my clan to play it and even if there was, there is not much to say about it that wasn’t already said.

Some vehicles got buffed and nerfed and some had their armor changed, which can be seen here (not a complete list, I will gather the other changes when the data is available). Then there are the new maps, including the reworked Prokhorovka – they warrant a separate post and I’ll get to it (although some the main changes were leaked already – Sacrad Valley, Cliff, Hidden Village).

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9.2 – New Prokhorovka

Thanks to Vangelis for the screenies.

Hello everyone,

as you probably know, the Prokhorovka map was reworked and now is in the game (god knows why) under the name of Fire Arc. Earlier (very long time ago) it was said that this map would appear along with the old Prokhorovka – at this moment it’s unclear whether both maps will be in the map pool at the same time.

Either way, the map now looks somewhat different, as I am about to show you. First the minimap:

shot_008

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