Maus Engine by CaptianNemo

Author: CaptianNemo

Some time ago it was announced that Wargaming and Kubinka would be teaming up for an ambitious project to restore the Maus. Regardless of whether they are serious or not, it will be an expensive undertaking as The_Chieftain showed in his Inside the Maus video. Currently, the Maus is basically a hollow box missing even controls and interior supports for the gun. Electrical equipment is missing and likely the electric drive motors are missing but it is hard to say.

But to drive it you need an engine to generate the electrical power to drive the tank. And yes, there are a number of lower hp engines that you could pull off the shelf to produce electricity to drive the tank forward at a very low speed. (There are a number of modern 6 cylinder 300-400 hp engines that would fit.)

You might start sputtering about now about how the Maus had the finely made German engine (they really were well made) with finely made German cams and one piece crank with all of the fine accessories that go with the engine. This is true, it did have all that and more. The suggestion for the 6 cylinder is simply because of reliability and ease of installation, as you will soon find out. On top of this, the engines are actually available. Finding a 70 year old engine is not always possible and finding one and then building it to the unique specs of an engine destined for the Maus will be no easy task. Admittedly, some engines are available and they are usually airplane engines, which are not running, are basically priceless and are generally not suitable for tanks in any case.

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9.5 Common Test ETA

Hello everyone,

despite the fact that the complete version of 9.5 was not even supertested yet (several lowtier tanks are not even released on supertest), it seems that according to WG information, 9.5 common test will start on Thursday, 27.11.2014.

Yea. This is going to go so well.

FTR Technical Post and Contributor Review

Hello everyone,

earlier I wanted to write a very long post about this and the future of FTR (my thoughts and stuff), but – I mean… it’s too early I guess and even I am really not sure what I am going to do about it and how to improve everything. One thing is sure though, for better and for worse, after Christmas, FTR will transform to its “final form”, that will stick until the days of FTR are over.

In the meanwhile, still working on content for the AW FTR, that will run on blogspot. Design looks like crap, but that’s not why you come here anyway, right? Anyway, back to the original purpose of this thread – it’s contributor recognition time!

This time, following people donated via Paypal:

Anton T. (Russia)
MaxMcMetal (Germany) – thanks for a VERY generous contribution mate, much appreciated :)
Eric B. (Michigan, USA)

Thank you guys, I really appreciate it, as always.

The best way to help me and FTR is via the Patreon service

http://www.patreon.com/silentstalker

This is the Patreon account of For the Record. In case you read this for the first time and feel like contributing, here is an explanation what it is, how it works and how to contribute. You can find a list of all those, who pledged and help to keep FTR running here.

Thank you all!

9.5 Object 907 Buff

Source: http://forum.worldoftanks.eu/index.php?/topic/450670-object-907-re-balance-for-95/

Hello everyone,

in 9.5, Object 907 (CW third campaign reward) will be buffed as such:

- penetration of credit shell buffed from 219 to 264
- reload time buffed from 7,1s to 6,5s
- dispersion on the move buffed from 0,12 to 0,1
- aimtime buffed from 2,3s to 2s

Thanks to Sycopanth for letting me know (why post this stuff in clan section? Wargaming… *sigh*)

Wargaming Tries to Suppress Supertest Info

Hello everyone,

something very strange happened recently. Ever heard of Jove? He’s basically a Russian version of Quickybaby – a Wargaming-friendly videomaker/streamer, who gets promoted and has access to exclusive stuff (testing various not-yet-released tanks and such).

Oddly enough, today, Jove got bitchslapped with a copyright claim from Wargaming for publishing content (making a video), that was leaked earlier on various Russian sites and communities (world-of-ru, Wotleaks, FTA and others) – specifically it was the part about the Individual Missions.

bitchslap

Not quite sure why they did that – I mean, the info was out there anyway and supertest leaks are actually tolerated simply because there’s no real way how to stop them without completely changing the system (which, in the middle of production, would likely not go well). A futile gesture, that will not stop the info from being spread, but will certainly annoy Jove (I know I was actually annoyed when they took down the WoWs leak on my channel, I had to watch this stupid anti-piracy video – how terrible, but serves me right (for failing to recognize WoWs leaks are not taken as lightly as WoT ones)). So, my sympathies, Jove.

So, what exactly does Wargaming not want you to see? You can read it here.

24.11.2014

If WW1 history is your thing, check out this site. It’s interesting to put it mildly.

Also, wondering about the effects of gun-laying versus stabilizer? Which one is better? There’s an interesting summary on US forums – check it out.

- Maus in the game has the armor it had in real life (WG measured the real vehicle)
- apparently, IS-7 armor is historical (SS: some players claim otherwise, Storm disagrees)
- Storm states that the mod that displays what type of shell penetrated you and by whom will be dealt with by reducing the amount of data about the shot, that reaches the client
- yesterday, Storm stated that the new Bigworld version is the reason for the delay of render range being reworked to a circle. Now he adds that the new motion physics were reworked for the same reason – the first thing WG wants to do is to integrate new BW and after that comes everything else. Otherwise they’d be buried under an avalanche of bugs.
- developers are working on Havok, but Storm states that unfortunately, Havok is delayed by the performance drops it causes. They are working on it.

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Posted in Q&A

Evolution of Tanks with Dmitryi Puchkov: Suspension

Hello everyone,

remember the “Nuts and Bolts” (or how is it called) series from the EU server, describing various parts of the vehicle? Well, Russian server has that too (translated into Russian of course), but they also have another series, called Evolution of Tanks. It is narrated by Dmitryi “Goblin” Puchkov, who is apparently a well-known person in Russia for his translations of movies to Russian.

It’s longer, more detailed and pretty interesting. And it has (at least this part does) English subtitles. So, you can have a look – don’t forget to turn the subtitles on.

 

SU-74, SU-76D and SU-57b (GAZ-74 Series)

Hello everyone,

you probably heard about the screwup with the SU-76I. It did put Wargaming into an uncomfortable situation – now that it’s out, they can’t nerf it (it’s a premium tank after all), all the while the vehicle in the game is clearly overpowered. And so, they will have to introduce another lowtier tank destroyer to replace it I guess. And what do you know – there are two perfect candidates for the role, the SU-74 and SU-57b (the third one would be OP I guess).

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In the summer of 1943, the designers of the GAZ plant under the leadership of N.A.Astrov (famous Soviet vehicle designer, responsible for example for the T-60, T-70, T-80 or SU-76M) created two light tank destroyer projects and offered them to the national commissariat of tank industry under the designation of GAZ-74.

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