Enjoy!
Enjoy!
Thanks to Nixxxie for this one.
Hello everyone,
not so long ago, finnish Panzer IV was up for sale by the Finnish military, but this time, an American company Northeast Military Vehicle Services LLC is selling something else: a restored M18 Hellcat!
It’s not cheap though, the current price is 275k USD, which is cca 221,7k EUR. The vehicle is completely restored and running. The owner states:
This tank was restored from a completely bare, empty hull. Motor was stripped apart, cleaned up, and put back together. Fully functional little joe generator. This tank needs nothing except for you to apply the stencils, and I have a full set from Rick Larson waiting to be applied. Turret hydraulics are fully functional, allowing manual or powered traverse.
So, who wants a Hellcat? 17 days left!
I haven’t linked Listy for a long time here – check out his article on his Shrivenham trip and about the Gloucestershire regiment.
- when testing the new viewrange system (with only LT’s having good viewrange), developers are aware of the potential situation where hightier LT’s just sit back and camp due to their very good viewrange and competitive guns
- apparently the T-34-3 buff went well
- gun damage does NOT have to correspond to the gun caliber, it’s a balance parameter
- Yurko2F (developer) explains how the M53/M55 model got screwed: “We are working on many tanks outside of what is interesting for players the most – game characteristics. Well and if something gets broken, we try to fix it quickly.”
- the “individual missions” will be the same for everybody (SS: so where’s the “individual” part? o.O)
- old LT8′s will be buffed “if necessery”
- IM conditions too tough? “Don’t worry, everything will be fine. Wait for the feature to come out.”
- Storm on supertesters: “Various players are recruited to supertest. Including those with poor skill. That’s done for the test statistics to be more representative. So it is more like random battles.”
Storm also made a post, where he is asking for a feedback on the role of armor in current WoT. Here are the answers from it:
Source: VK Wotleaks community
Hello everyone,
based on the testing, the FV4005 tier 10 TD was changed as such (data for 100 percent crew):
- hitpoints buffed from 1450 to 1850
- turret traverse nerfed from 12,5 deg/s to 10,4 deg/s
- viewrange buffed from 330 to 390
- ROF buffed from 1,788 to 2,018
- reload time buffed from 33,562s to 29,726s
- DPM buffed from 2055 to 2321
- accuracy nerfed from 0,345 to 0,364
- aimtime nerfed from 2,68 to 2,88
The new vehicle statistics look as such:
Tier 10 TD
Price: 6,1 mil credits
Hitpoints: 1850
Engine: 650 hp
Weight: 50,802 tons
Power-to-weight: 12,79 hp/t
Maximum speed: 35/12 km/h
Hull traverse: 32 deg/s
Terrain resistance: 0,959/1,247/1,822
Turret traverse: 10,4 deg/s
Viewrange: 390
Radiorange: 750
Hull armor: 76,2/50,8/?
Turret armor: 14/14/14
Elite gun: 183mm L4
Damage: 1150/1750/1750
Penetration: 310/230/92
ROF: 2,018
DPM: 2321
Reload: 29,726
Ammo carried: 12 rounds
Accuracy: 0,364
Aimtime: 2,88s
Depression: -5/+8
Limited traverse: 90 degrees (45 to each side)
Source: http://world-of-ru.livejournal.com/3608279.html
A couple of answers from Storm, regarding the IM’s from non-public Russian forum section, courtesy of LJ user mopckou_svin
Q: “Who came upon the 20k blocked damage”
A: “It’s 20k in total – blocked + dealt. Statistics show that it’s possible. When creating the missions, we considered how many tanks roughly do we want to give away and based upon this number we made the statistical thresholds.”
Q (redacted): “If it’s not too complicated, please tell us how many battles with such statistics (20k blocked + dealt damage were there in 9.4?”
A: “It’s complicated. This is not exactly a matter I am dealing with, I simply made an inquiry what is planned and how. It’s about skill + luck, not just luck. Considering that we did not anticipate it to be accessible to the masses. To achieve the mission goal will be very difficult. But whether the requirements for the tank will be changed or not, I can’t say yet.”
Q: “We’ll be lucky if 10 people finish it.”
A: “We are planning for the top mission to be completed by several tens of thousands of players in 2015.”
Source: wot-news.com
Hello everyone,
here are the loading screens for the three new maps currently supertested.
Lost City:
Source: http://world-of-ru.livejournal.com/3608027.html
Hello everyone,
according to a Business Insider article, Facebook chief of operations for Europe Julien Codorniou – connected to planned Facebook expansion to Russia – stated the following:
When I say Russia, I’m also including the Ukraine. Look at Wargaming, the most profitable gaming company of all time, it’s based in Minsk. You would not expect that. If you have one trip to make, go to Eastern Europe and Israel. This is where the next billion dollar companies will come from, I can tell you.
Although Wargaming stopped publishing its economical results, there are some estimates as to how much money Wargaming makes. According to the company SuperData’s information, these are the estimates of how much Wargaming made and will make in 2015.
Hello everyone,
so, I had these few thoughts about the individual mission system, leaked recently. No new information surfaced for now, but I can already see some pitfalls, that might hinder it a bit. Let’s talk about some of those. Contrary to popular opinion, I find the fact that unless you are insanely good, you have to play arty for Object 260 very entertaining :) I mean… why not? Other issues however…
Platoons
Please don’t include that requirement. Let me tell you why – it’s from my own experience in other games, here – specifically – World of Warcraft.
I think that by now we all realize, that the IM’s are essentially series of chain missions. WoW had chain quest too and it was always extremely difficult to get help with them, because other players were alwawys at different stage of the quest. Usually the way it was done was that a player joined a party for the entire chain quest, if the quest included a party-required part (for example some quest chains ended with a party having to defeat a very tough enemy, that required cooperation). If you lost that party somewhere in the process – good luck finding another one, that’s on the same stage as you. You managed to do that only if you were really lucky and it always took time.
Hello everyone,
thank for exactly 47 mails about this very same issue, it seems this bothered a lot of people. Basically, unicum clan UNICA and their offshoot, UN1CA rigged a CW battle, got caught pants down, someone created a rage thread on forums (that got closed in the meanwhile) and the rigged battle will be investigated (it’s a bannable offense, especially in campaigns). In the aftermath, the second clan commander went mental and kicked everybody or something.
I mean… I am surprised so many people were even bothered with this. Or did you think that with high winrate comes positive attitude or – heaven forbid – moral integrity? Of course not, there is no corellation between the two. What surprised me the most is the ammount of attention this got, but hey, I guess people like a drama every now and then… :)
- Q: “Is arty balance okay? They seem to be crawling out of woodwork again.” A (SerB): “It’s fine. It’s good that there’s more of them.”
- Q: “What’s up with supertesters, I see them driving around in random battles with exclusive tanks and they suck!” A: (SerB) “If you have to envy, do it silently.”
- Q: “If we had Panzer IV and T-34 in historical configurations, what tiers would they fit?” A (SerB): “You see, that depends on the historical number of hitpoints.”
- Q: “It was said that the T110E4 has worse aimtime than E3 as a price for having a turret. How come German WT’s have the same stats as the non-turretted German TD’s?” A: “Just imagine that the Germans implemented it better.” (SS: as in, it’s just a balance decision)
- SerB states that the situation, where optics get destroyed by hitting driver’s periscopes is correct
- IS and IS-3 have the same D-25 (D-2-5) reload times as KV-3 and KV-4, despite IS series having one loader and KV series two historically, because the second loader “eliminates the design drawback”
- Individual Missions are time limited, but the limit is quite long. They will come in seasons, around half a year ones.
- Evilly states that when it comes to difficult missions, “cumulative effect is better than everyday grind” (admits that the previous very difficult grinding missions – specifically the KV-220 one on RU server – were a mistake)
- Evilly states that the Object 260 missions will be intentionally very difficult