An Interesting Video on F2P Monetization

I like the Extra Credit series. They get some things wrong I think, but nevertheless, this is worth watching.

 

 

And what do you think, does Wargaming do it right?

Personally, at first, I thought WG does it ONLY right, but I realized that in some cases, WG might be… “slipping”. Not into P2W mind you (yes, I know many people complain about gold shells, but in reality, these aren’t used that much, a lot of the “OMG U GOLD NOOB” comes from noobs, who don’t realize that especially on high tiers, many tanks use APCR as standard ammo and whine about that).

What I mean is that some stock-to-elite grinds are just terrible. Lately, I’ve encountered this in stock Centurion and Centurion 7, those are pretty terrible as stock. There are however even worse cases. This strongly pushes the player into paying for free-XPing to elite status and certainly gives not much joy.

Size Matters and How can it affect YOU

Hello everyone,

first, I apologize for the length of this post, but I humbly suggest it for your attention, because it concerns YOU personally as well. Today, we are going to talk about sizes. No, not THOSE kinds of sizes, but file size, client sizes. Have you ever thought about what the updating of World of Tanks does to internet?

Currently (patch 8.11), WoT client size is cca 13,5 Gb – you can check yourselves. If it’s significantly more, delete the content of the “Updates” folder (yes, you can do that safely). Some mods increase the size of the client significantly as well (model rework, the “Winter Mod” and such), but that is not really a concern here.

13,5 gigs – that’s quite manageable, right? Well… for now. There are rough estimates as to how big the client will be, when everything (maps, tanks) is reworked into HD. Last time I’ve seen, this estimate is around 80 gigs I think. Think about it: 80 gigabytes of World of Tanks client. Obviously, that’s not a problem for existing players (they will be “fed” via patches in parts and won’t have to download this all at once, unless they do something stupid and compromise the client integrity by using some shitty bad-written mods). It’s the new players, for whom this is an issue.

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9.4.2014

- various “which tank is the most popular” polls have no influence on tank balancing
- Q: “Will the rework of tanks to HD models be made based on historical battles or popularity amongst players” A: “One does not interfere with the other”
- apparently, more things (such as destroyed tank models) are not scheduled to be pre-loaded into memory during map loading, because it would pointlessly clog the computer’s memory, while the “microfreezes” (when a tank gets destroyed, the game lags a bit loading the destroyed model) are bearable
- ingame accuracy of a gun does not influence the chance of the shell to fly towards the aim circle center
- accuracy ONLY influences the size of the aim circle, that means that for example a gun with 0.36 acc and another at 0.46 acc, if the aim circle of both guns is of the same size (SS: when for example the first gun moves with the turret), the chances to hit for both guns are the same
- 25 percent penetration RNG will NOT be replaced by lower number, because a) it reflects real life randomness better than say 5 percent and b) in such a case, well-armored tanks would be too difficult to deal with
- Storm mentioned that some least popular maps could be removed altogether from the game, Windstorm will not be amongst them
- league system for random battles will not be introduced
- gold ammo for credits will not be removed
- developers are slowly starting to deal with tier 2-5 balance (SS: goodbye, sweet T18)
- retraining crews to different roles (SS: as in, radiomen to drivers for example) will come, “it’s done when it’s done”
- apparently, Storm thinks that after the introduction of the new modes, noone will play companies anymore
- 2014 will bring 3 new tier 8 medium premiums (SS: we’ll see :) )
- An option to re-buy once bought premium tanks for credits? Storm: “We’ll have to think about that”
- the plans for new game modes, unveiled in today’s video, apply for this year
- it’s not planned to implement the option to select, which HD content you want and which you don’t
- the feature to get your unique/reward/premium tanks back is tested on US server, it will be available on RU, EU and ASIA as well

Storm: “Arty will have to be nerfed again soon.” Link

Posted in Q&A

Hall of Shame no more…

Hello everyone,

after (literally) weeks of considering the matter, I have decided to drop the Hall of Shame altogether, despite the outcome of the previous poll. On one hand, it was fun, but I feel that it adds nothing to FTR anymore. I will ask you not to submit any more idiots per mail of Facebook anymore. It is my belief that even the clans, harboring most retards (EFE, FAME and others) don’t need further promotion anyway, everyone knows what kind of people they are anyway.

I hope you understand my decision.

SS

Storm asks: “What would you like to see in WoT”?

Source: http://world-of-kwg.livejournal.com/285427.html

Hello everyone,

Storm is asking: “What would you like to see in WoT in general?” – by “in general”, he means stuff like “I want big maps” or “I want more new tanks” etc. – anything, really. So, what would you like?

From the discussion:

- the option to set your activity status in chat (DND, AFK etc.) will be implemented
- new chat is developed, but it was seriously delayed, because it’s difficult to make it work for a million people at once
- an indepenedent, separate client only for chatting with WoT/WoWp users is planned, based on HMRR protocol
- “simulator mode” (hardcore mode without hitpoints): “If we ever do such a thing, it will have minimal priority, in other words ‘hell if I know when.”
- ETA on fortifications? “I won’t say exact time not to jinx it, but quite soon”
- there is a plan to make currently useless skills and equipment more useful, developers are thinking about now
- regarding wishes for large flat maps: “And you have played such maps before? Shooting two pixels is not fun. We tested that many times.”
- big maps are an interesting matters, if the issue with slow tanks is solved, but 2-3km viewrange is questionable
- instead of implementing map choosing for random battles, Storm wants to remove 10 least popular maps from the game. This is just an idea and it is not yet sure which maps, but developers like it
- disabling maps you don’t want to play will NOT be implemented. Storm states that they wanted to do it, but they ran some simulations and the waiting queues would be too long.

- WoT will not be integrated into Steam

Posted in Q&A

Developer Diaries – New Game Modes


 

Inside:

- fortifications – basically, clan bases with various bonuses, that give various bonuses (for example credits, XP, free XP) to the clan:

f1

- there will be a possibility to fight over clan bases, this will be independent on CW’s
- features in this mode: airstrike, recon, mines, AI pillboxes (acting like artillery apparently)
- historical battles – uneven team numbers, special characteristics for HB tanks (different from the tanks of the same configuration in random battles!), heavies will have less HP, respawn model (heavies don’t respawn, lowtier meds do)
- garage battle mode is coming by the end of the year
- team battle mode will be improved (team names, special awards)

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Russian Tank Research gives the Phrase “Poo Flinging” new Meaning…

Source: http://www.theguardian.com/education/2012/sep/03/improbable-research-waste-weapon-system

Thanks to RW for this one

Hello everyone,

when I saw the abovelinked article for the first time, I thought it would be “one of those British things”, given the fact it was published in the Guardian, but no, it comes from Russia.

Apparently, Russian inventor Aleksandr Georgievich Semenov, invented a brilliant way of disposing ehm… “human waste” in a tank. You fire it at the enemy.

A drawing explaining Aleksandr Georgievich Semenov's patented weapon system

The basic principle is: soldiers shit in shells and then fire them. Nope, this is not a joke or a prank – this guy actually had this seriously patented in 2009 (two drawings – one of them postedabove – and 12 pages of text). Basically, a soldier shits into the open compartment in the shell warhead, loads the shell, and fires it either into “safe area”, or “at targets of opportunity”.

Well… everyone knows Russians are into psychological warfare, but this is brutal… even for them.