31.10.2013

Looks like despite the previous announcement, the EU language fail (English portal in Polish and vice versa with a random sprinkle of German) is alive and well. Good job, EU guys :)

serb

Apparently, WG Minsk loves to celebrate Halloween

Also, World of Tanks: Blitz might apparently have infantry.

- there is indeed a bug in the average XP gain display, it will be fixed
- the Lowe weight decrease will have an impact on the vehicle dynamics (agility, acceleration etc.), but only a small one
- Japanese tank names will be written in latin (in RU client presumably), but based on the Japanese transliteration system
- apparently the crash issues (client crashing in Missions window and 7/42 battles) were not happening in common test
- according to Storm, many client crashes are the fault of faulty (obsolete) mods

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Posted in Q&A

Early Panzers – German WWI tank development

While we usually delve into obscure prototypes or late WWII tanks, it’s worth taking a look into the original panzer development, which is an interesting history of technological catching-up in itself.
When WWI tanks are brought to topic one cannot avoid mentioning the iconic ones, Mark I-IV, Renault FT-17 and the A7V.

Those of course were far from being the only armored beasts that grazed (or better, clawed their way through) the battlefield but the drawing boards were busy with even more projects, as usual going from the pragmatic to the downright unpractical, giving excellent precursors to Hitler’s megalomania.

Still, this was the technological cutting edge of the era, with both sides pioneering into armored warfare operations and experimenting original solutions.
While only one german tank design ever saw the battlefields of WWI, designing and prototypes were going strong behind the lines.

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Soviet APC’s on T-26 chassis

Source: Yuri Pasholok’s blog

Hello everyone,

I follow Yuri Pasholok’s blog, as he sometimes posts very interesting scans of documents and photos, that I repost and translate on occasion (with full credits given to him of course). Today, we’ll have a look at another of his posts. This time it’s a report from January 1933:

169719_original

The report object are the armored troop and materiel transports, built on the T-26 chassis: the TR-1 (also called TR-26) and TR-4. The report mentions the TR-1 to be equipped with a 90hp “Hercules” (“Gerkules” in Russian) engine and the fact the project works on it are 100 percent complete, drawings are 95 percent complete and their release to workshops is 90 percent complete. The TR-4 has a different (new) hull compared to TR-1, prototype drawings are 100 percent complete and their release for mass production is 75 percent ready.

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Chinese server: Free XP to Crew XP conversion

Source: http://wot.kongzhong.com/zixun/gonggao/20131030/18747.html

Hello everyone,

as the title of the post suggests, the Chinese players are getting the Free XP to Crew XP conversion in patch 0.8.9. It’s pretty self-explanatory (you simply convert the free XP to your crewmember’s XP for gold), I just wonder: the Chinese also got 7/42 battles a patch or two before the RU/US/SEA server, will this be implemented on our regular servers too?

Currently, I have no info on that, but I’ll keep it in mind.

WG multilanguage portal issues

Hello everyone,

just a quick update: yesterday, several people reported they see foreign language in English section on WG EU portal (notably German and Polish). Later, this bug was discovered on both the US server (that had Spanish on main English page) and SEA. A source in Wargaming confirmed that they know about this bug. It’s a bug of the entire portal system (not just WG EU) and they claim to have already fixed it. If you are still having problems, clearing browser cache helps fixing it. If it doesn’t help, the source suggests you contact support with the matter.

WG EU portal fail

Hello everyone,

well, looks like WG didn’t manage to get rid of the massive lagfest that started in 8.8 for some players (if anything, for me it’s much worse in 8.9). I somehow thought I mitigated by disabling ASUS firmware for my motherboard – it disappeared for a while, only to appear days later.

But, that’s not something WG EU can do anything about I guess. What they CAN do something about is to stop screwing around with the portal. When I select English, I’d like to read stuff in English. Not in Polish…

screw1

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FTR QA 2 – questions closed

Hello everyone,

the questions are closed for today’s session. Now I will dig thru them to pick up the good ones. I am however NOT amused by the amount of bullshit there – will have to think of another method, as this clearly is not working.

Also, something I want to really bring to your attention: DO NOT spam me with your questions via mail/private messages/ingame chat/under other posts, it is highly annoying and I will ignore any questions not posted under the appropriate FTR post. Repeated spam (2-3 people are highly annoying) will be punished by temporary FTR bans – but I’d hate for it to come to that so please, be considerate.

Thank you.

- SS

30.10.2013

- regarding the spaced armor being ripped off by shell impacts: it doesn’t concern only Havoc, it concerns also the game mechanism in general
- not all tanks will get optional spaced armor (SS: as a hull upgrade or a module, not sure), only those that had them in real life, that doesn’t however mean they had to have them fitted in a factory (apparently, vehicles that were field conversions in real life have a chance of appearing too), paper vehicles will get additional optional spaced armor only if necessery
- T-35 will apparently not appear before the multiturret mechanism is implemented (“that would be pointless”)
- apparently, more vehicle info (like the exact type of enemy vehicle) won’t be added to minimap, according to SerB the minimap would be unreadable that way (SerB states this won’t be implemented even as optional, because instead of implementing it the developers prefer to implement stuff useful to casual players)
- when a bunch of allied tanks hit the enemy tank at the same time, the damage “adds” and only one amount of hitpoints gets deducted (SS: as in, one tank hits for 150 and the other for 140 at the same time – both see that the enemy vehicle loses 290 hitpoints), it is possible to separate it, but it won’t be done in order not to spam the player with too much info
- camera viewpoint (from where what you see is calculated) is located in the geometrical center of the tank
- the abovementioned center changes its position only when the tank is moving (SS: in other words, it doesn’t matter where you turn the turret, it will still be the same)
- a special visibility check (whether you are visible or not) takes place when the tank stops and when it starts moving
- installing a wet ammo rack apparently doesn’t increase your ramming damage (SS: it’s not as stupid question as it sounds: wet ammo rack has a certain weight, that adds to the mass of the vehicle, increasing the damage done by the vehicle based on its weight by cca 1 percent, however, this increased mass also causes the vehicle to go slower, so all in all it’s the same)
- visual camo works only on maps of that respective type (summer camo on summer maps etc.) – however: it is NOT true that if you buy only one (for example only summer camo), it will not work at all (there was such a rumor)