4.10.2013

Hello everyone!

Overlord asks for feedback on small things that irritate you in WoT

Check out Chieftain’s article on the Use of Cover too, pretty interesting stuff.

- Storm confirms: skill MM will NOT be implemented into random battles
- the boundaries of the skill MM are not very broad (SS: as in, players will not be able to play other players, who are too far from their rating)
- Storm explains the fact that the armor collision model consists of 16 groups of armor:

“16 groups mean 16 ‘thicknesses’ of armor, elements of the same thickness can be put as different parts of hull and turret armor. Tracks – 2 different armor groups, hull and everything on it – 16 groups, turret and everything on it – 16 more groups, mantlet – 16 more groups, gun module – separate armor group”

- in 0.9.0, there will be some graphic improvements without increasing the computer requirements, grass and trees are currently being re-worked
- for now, Neubaufahrzeug (SS: shown in the 8.9 KTTS video as tier 3 premium) will not be implemented

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3.10.2013

- the situation when a teammate runs into your shot (that is already flying) will still count as teamdamage, won’t be changed
- SerB states that the assumption premium tanks should have lower average winrate than regular tanks of the same class is correct
- SerB considers too high winrate for premium tanks a problem: “We don’t sell pwnage for money”

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7/42 companies and more in 8.9

Source: http://world-of-ru.livejournal.com/2574634.html

Hello everyone,

as you probably noticed, 7/42 companies are coming to World of Tanks as predicted in patch 8.9. For details, check the linked post, but I think that the really interesting part is the – so much desired – skill MM.

What is not mentioned however is that the 7/42 mode will run on following maps: Lakesville, Abbey, Prokhorovka, Mines, Ruinberg, Steppes, Himmelsdorf , Ensk and Cliff. The mode of these maps will be only standard for now (no assaults or encounters). As for XP and credit gains, it will work just like in random for now (eg. no company bonuses).

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2.10.2013

- next CW update will apparently bring gold transactions log for clans
- according to Tanitha (SEA server), there will be a transfer possibility to SEA in the future
- the Chinese Type 34 with 57mm gun is not the Soviet T-34/57 exported to China, the Chinese mounted the gun themselves
- maps bigger than 1000x1000m are not made, because “a) it needs client optimization so that the majority of players could play them b) it needs somewhat different gameplay”
- Standard (old) graphic will not be removed in 0.9.0 (SS: some guy feared they would be removed, Storm stated he doesn’t know of any such plans)
- Storm confirms that the “arty HE shell kills no more than half or 3/5 of your crew” rule applies only when the shell doesn’t penetrate
- Jagdmaus is not planned for now

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1.10.2013

Nothing much today…

- SerB states that LT branches without high level tanks are not interesting
- matchmaker is “alive, healthy and working”
- SerB states that the old MM that did put MS-1 in same teams with Maus was “really funny” (SS: in open beta, there were basically such battles)
- according to SerB, gold shells for credits did not reduce the use of HE shells much, HE is still in demand
- at this moment, only 1/3 to 1/4 of the WoT concept is implemented from what SerB would like to have it in the game, as a lot of things got delayed. Developers will continue to add the rest.

29.9.2013

- hitpoints of each vehicle are not calculated randomly, WG has a program/Excel table algorithm to calculate it, but the formula for it won’t be disclosed
- removing the “miniturret” (sometimes called “Artoo”) weakspot of KV-5 is not planned
- when the WoWp gets released, player statistics will be wiped
- additional objects within the capping circle of new maps (compared to old maps) were added to make it interesting for players
- SerB confirms that E-50 has the worst camo factor of all T9 meds
- no solution towards teammates who block your line of fire will be implemented: “We’ll leave it up to players”

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28.9.2013

- it’s technically possible to make a 1200*1200m WoT map
- Storm states that it’s not necessery to add the AAMG to some tanks, but it’s pretty (SS: as in that pintle-mounted MG, that isn’t a part of collision model anyway)
- it’s completely possible that when tank overturning is implemented, a tank, going down hill full speed will roll on its back if it gets detracked by intertia
- for now there are no plans for more TD’s with more alpha than Jpz E-100
- for now, it’s not planned to delete inactive accounts, that are “blocking” attractive names, as there are difficulties connected with that
- MM weight of vehicles will not be officially disclosed

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27.9.2013

- when the option to hide your stats is implemented, if someone hides their stats, you won’t be able to see them even after the battle is over (in game). It will also not be possible to recieve the stats of someone who has them hidden via API (SS: whatever that is, I suspect it’s some interface the mods like Noobmeter and Xvm work through)
- when you reset your skills for silver and select new perks, the penalty does spread over the whole XP amount (SS: so you will still get 100 percent base crew skill, you will just get less XP for the skills/perks)
- apparently, what tanks you have in hangar is still considered private info (won’t be disclosed in player stats)
- missions cannot be completed in company battles, as they would be too easy to rig

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26.9.2013

- BIA having no effect on camo? “BIA increases the overall skill level of the crew. Furthermore the aim time and others are increased according to general rules.” – and, when confronted by some experiment a player made: “Your experiments are very important to us”
- some guy asks whether the rear-turret tank destroyer with turret based on Maus chassis will be the tier 10 German TD. SerB: “If there is info, there will be such a variant. We have info only about the E-100″ (SS: what a load of garbage, there was no such project)

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25.9.2013

- there is no accuracy penalty when shooting enemies, that were scouted (lit up) by someone else and not you
- Storm on 8.8 MM balancing issues: “It has confirmed that the waiting times are longer and that the matchmaker tends to compose the teams with different MM weights within the 10 pecent difference limit, depite being able to make the team MM weight difference smaller.”
- three new city maps are planned (“Will tell when the time is right” – SS: possibly Minsk, Kharkov and Moscow/Stalingrad)
- high tier battle dynamic and battle duration has not changed in last 6 months, devs are okay with this situation
- T110E3 and T110E4 historical data can be found in Hunnicutt: Firepower
- British premium tier 8 vehicle? “If we add it, we’ll tell you”
- it’s likely that the tier 9 Object 430 prototype turret traverse will be the same as Object 416 has now

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Posted in Q&A