T-34-3/Type 59 comparison, T-50 8.7 changes

I will combine two of these things, so there isn’t too much post spam today. You’ve seen the T-34-3 picture already, time to have a look at the changes between the T-34-3 and Type 59

The Type 59 data will be in brackets.

Crew: 4 (4)
Tier: 8 (8)
Health: 1300 (1300)
Weight: 32,8t (33,6t)
Hull armor: 90/50/50 (100/80/45) (armor nerf is probably the most important reason of the T-34-3 introduction)
Turret armor: 190/120/60 (200/130/60)
Turret rotation: 46 (46)
Viewrange: 380 (380)
Radiorange: 600 (600)
Price: 7500g (preliminary)

Gun:
122mm D-25TA (100mm Type 59)
Penetration: 175/300/61 (181/241/50) (well, T-34-3 gets the 300mm HEAT)
Damage: 390/390/465 (250/250/330)
ROF: 4,17 (6,9)
Accuracy: 0,46 (0,39)
Aimtime: 3,4 (2,9)
Ammo capacity: 40 (34)
Depression/Elevation: -3/+15 (0 when facing rear) (-7/+20)

Mobility:
Engine: identical, 520hp (12 percent fire chance)
Power-to-weight ratio: 15,85 hp/t (15,47 hp/t)
Speed: 50km/h, 20 reverse (56 km/h, 20 reverse)
Hull turnrate: 46/46
Identical terrain resistance (passability)
Track hitpoints: 200 (210)
Ammorack health: 180 (170)

Ok – and now all the T-50 8.6/8.7 changes (0.8.6 value in brackets, all changes for elite vehicle)

Speed: 52km/h (60km/h)
Weight: 13,57 (12,68)
Price: 140k credits (200k credits)
Load limit: 16100 (17500)
Terrain resistance: 1/1,1/1,9 (1/1,3/2,3) (better in 8.7)
Brake force: 16000 (39500) (no more stops on the spot)
Turret rotation: 48 (45)
Gun depression: -5 (-7)
Engine: stock 300hp engine (V-4) is now top engine, new 250hp stock engine added (V-3) in 8.7 – two other engines (440,550hp) removed

Japanese camouflages

Original poster: Daigensui (US forums)

Well, it looks like the Japanese tech tree sure will have some interesting camouflage patterns – and there will be no shortage of those!

Type 61 (probably Japanese tier 9 by the way) trials, 1978

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Type 61 – camouflage drawings

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Type 74 – camouflage drawings

(Type 74 most likely won’t be in the game, but one of his prototypes will)

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And a bonus: the picture of ST-B1/2, most likely the tier 10 Japanese medium branch tank

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5.7.2013

- WoT Generals account MIGHT be unified with the WoT one
- for now, the option to disable certain maps you don’t want to play won’t be implemented – on one hand, the developers have more serious matters to attend to, on the other hand, there are more variants how to solve this
- on the 8.7 matchmaker fixed: “No comment for now, because the final patchnotes aren’t written yet”
- SerB thinks that the most “esthetical” (prettiest) tank is T-44
- neither SerB nor Storm watch Golden League streams
- 112 was delayed till 0.8.8
- Superpershing changes were also delayed till 0.8.8
- KV-1S D-2-5T 122mm gun is historical
- SerB doesn’t fear that the British arty will be too unpopular
- the moving and shooting penalties to your camo do add up to one another
- in far future (when Wargaming does some other game), SerB will probably stick with new evolution of the BigWorld engine, he said that even now, the only thing left from the BigWorld WG started with is the rendering of dynamic objects
- World of Tanks doesn’t have (apart from China) the so-called “luxury segment” (SS: whatever that is in games), because (apart from China) it’s unprofitable
- Q: “Is it true that the T-50-2 was removed, because it was causing butthurt to one of the developers?” A: “No. Judging by your questions, one of the developers is obviously not the one with butthurt. I suggest you put a ventilator under your chair!”
- it’s theoretically possible that if one tier 10 tank tankes two tier 1 tanks into a platoon and those tier 1′s do nothing else but detrack, they will recieve a lot of XP due to the detrack assist bonus
- it’s not possible to show how much exactly XP you earned during the battle, because a part of the XP award is calculated after the battle itself
- Q: “Is the T-90AM equal to Leopard 2A6, or already 2A7?” A: “War will show”

Post-0.8.6 changes in efficiency rating

Hello everyone,

I really, REALLY didn’t want to get into this topic and postponed this article several times already, but I guess the time has come. I didn’t want to do it mostly because I dislike the XVM mod and numbers, but whatever.

Anyway, here’s the background: as some of you know, the wot-news.com server (that currently hosts FTR) was made by a Russian player Edrard. Edrard is – amongst other things – the creator of the classical Efficiency Rating system (that XVM uses). Some of you might have noticed that post 8.6, your efficiency rating changed. This is due to the changes made in the formula. Edrard explains:

And so it was that with the release of patch 8.6, the artillery, which earlier was ranged from tier 2 to 8 became tier 2 to 10 – and everything would be fine, if the tier 8 artillery suddenly didn’t become tier 10 and not only its tier was changed, but also your account’s old statistics, in which, vehicles tier 8 became vehicles of tier 10. As a result of this, many players had their average tank tier increased. For example, mine (previously 7,65) became 7,77 and I lost 3 points of Efficiency Rating as a result. However, some player’s ER dropped by as much as 10 points.
In the beginning, we planned to simply introduce a compensation by re-calculating (compensating) the artillery tiers, so that during the calculation of average artillery tier, tier 10 arties would count as tier 8, while tier 2 arties would stay tier 2. This would certainly do the job and would produce the desired effect, but in the future, it could bring a number of problems, such as:

- real average tier would differ from average ER
- in the future API from Wargaming, average tier will be calculated and it wouldn’t fit the ER calculation
- third-party (side-) developers will have to take the fact into account, which can lead to errors and misunderstandings

In the end, after consulting the colleagues and guys from XVM, we decided to implement another solution. We won’t implement the compensation at all, but will re-calculate the rating boundaries. At this moment, they look like this:

After the re-calculation, they will change and most likely decrease.

Silentstalker: This was posted roughly two weeks ago. Talked to Edrard today and he actually stated the re-calculations are ready and have been passed to the XVM guys. You can thus expect the new system soon (I am sure it will be announced)

LTP – new tier 3 light tank stats

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Courtesy of Applesaucebandit (US server), thank you. LTP will most likely be some kind of lowtier reward tank (possibly for WG’s birthday?), so the stats aren’t exactly groundbreaking:

Speed: 45.1 forward 18 reverse
Armor (hull): 30 front (including the driver hatch), 15 upper side, 20 lower side, 10 tracks, 30 rear
Armor (Turret): 30 all around
HP: 230
Hull traverse: 52
Cannot turn in place
Radio range: 360m
View range: 310m
Engine power: 170
Fire risk: 20%
Ground resistance (best to worst terrain): 1.2 1.3 2.3
Weight: 10.8t
Load limit: 13t
Gun: 45mm 20KL
Depression/elevation: -8°/+20°
Dispersion from hull/turret/shooting: 0.26 0.16 3.5
Ammo capacity: 150
Aim time: 2.1
Reload: 25 rpm (2.4 seconds)
Turret traverse: 36

T-34-3 – new premium T8 preview

Meet the replacement of the famous Type 59

T-34-3 – Tier 8 Chinese premium medium tank

Ingame description:

The T-34-3 medium tank was to be a modification of the T-34-2. Unlike the Type 59, the T-34-3 featured reduced armor. The design was developed in 1957. However, mass production of the Type 59 was started in 1958, and the T-34-3 project was discontinued.

Pictures:

SS1

SS2

SS3

Armor:

SS4

Stats:

Frontal armor: 90mm (lower plate 70)
Side armor: 50mm
Turret front: 190mm
Turret side: 150/120mm

Maximum weight: 38 tons
Hitpoints: 1300
Ammorack hitpoints: 180 (just like on the T-44)
Maximum speed: 50km/h
Engine: 580hp Norinco 12150

Gun: D-25TA (with very bad depression, like 3 degrees)
Ammo carried: 40
Reload time: 14,4s
Aim time: 3,4s
Viewrange: 380
Turret turnrate: 46
Hull turnrate: 46

T-50/MT-25 changes

As you probably already know, the T-50-2 is getting replaced by MT-25 and moved to tier 6. This is how the transition looks in the 8.7 tree

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First, let’s have a look at the 8.7 tier 4 light tank T-50

This is how it looks in 8.7 (elite, modules)

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At first glance, compared to the 8.6 T-50, following was changed (in elite configuration):

- speed limit nerfed from 60km/h to 52 km/h
- weight increased from 12,68 to 13,95
- turret traverse speed buffed from 45 to 48

Until it gets entered to gamemodels3d system, we won’t know more.

The MT-25 is a new tier 6 light tank, unlockable from KV-1S, that continues the line to KV-13. Here (modules, stock, elite):

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Compared to T-50-2 in top configuration, MT-25 has following changes:

- it uses the same top gun (57mm ZiS-4)
- +10 hitpoints (570)
- +50 engine hp (600hp)
- 25,72 ton (massive nerf, T-50-2 has 14,69)
- minor ROF buff (22,22 compared to earlier 20,69)
- traverse speed buff (48 from old 38)
- turret traverse buff (48, earlier 45)
- armor buff:
45/40/40 hull (earlier 37/37/37)
45/45/45 turret (earlier 45/40/40)
- same radio and viewrange

British arty stats in 0.8.7

British arty tree transition:

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Tier 2 – Loyd Gun Carriage

Modules/Stock/Elite

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Tier 3 – Sexton II

Modules/Stock/Elite

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Tier 4 – Birch Gun

Modules/Stock/Elite

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Tier 5 – Bishop

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Tier 6 – FV304

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Tier 7 – Crusader 5.5in SP

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Tier 8 – FV207

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Tier 9 – FV3805

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Tier 10 – Conqueror Gun Carriage

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