Communications:
Guns:
The videos are rudimentary, but actually good. Enjoy!
Communications:
Guns:
The videos are rudimentary, but actually good. Enjoy!
Source: VK Wotleaks, Ponyushnya
Upcoming tier 10 regular British tank destroyer for the 9.5 patch.
Description:
This project of a heavy anti-tank self-propelled gun was developed in the early 50′s, using the equipment and parts from Centurion Mk.3. At first, it was tested with an automatic loading mechanism. Due to the fact that the ammo system did not fit the turret dimensions, it was decided to scrap it. One prototype was made and tested, but the vehicle was not mass produced.
Stats are for 100 percent crew.
Tier 10 TD
Price: 6,1 mil credits
Hitpoints: 1450
Engine: 650 hp
Weight: 50,802 tons
Power-to-weight: 12,79 hp/t
Maximum speed: 35/12 km/h
Hull traverse: 32 deg/s
Terrain resistance: 0,959/1,247/1,822
Turret traverse: 12,5 deg/s
Viewrange: 330
Radiorange: 750
Source: VK Wotleaks, Ponyushnya
Upcoming tier 9 regular British tank destroyer for the 9.5 patch.
Description:
A prototype tank destroyer. Created on the British Centurion medium tank chassis. Developed in order to fight contemporary heavy tanks, including the IS-3.
Stats are for 100 percent crew.
Tier 9 TD
Price: 3,5 mil credits
Hitpoints: 1250
Engine: 950 hp
Weight: 49,442 tons
Power-to-weight: 19,21 hp/t
Maximum speed: 35/20 km/h
Hull traverse: 32 deg/s
Terrain resistance: 0,959/1,055/1,822
Turret traverse: 20,9
Viewrange: 320
Radiorange: 782,1
Author: Karika
Part I
Part II: Light tanks
Part III: Turán medium tanks
Part IV: Tas medium tank
Part V: Tier 2-4 tank destroyers
In this part, we’ll take a look at how could the Hungarian remaining tank destroyers be implemented into WoT. Everything is the same as in the previous articles: I will try not to predict game parameters (health points or alpha damage) and the balance parameters (radiorange, RoF, etc.), since they would not necesserily be implemented as I listed them below anyway.
However, I have to state right at the beginning that these TDs are rather difficult to implement into the game. They were all paper-only projects, which never left the drawing board and no prototypes were ever assembled. To further make the situation worse, that there aren’t any historical blueprints or photographs available of them by now, so modeling them is also problematic. The developers of WoT have to rely mostly on the limited, written descriptions and their own imagination if they decide to use these following TDs. Therefore, everything you’ll read from here on in is extremely preliminary and speculative and I’ll try to list the logical ways how we could see these tank destroyers in WoT.
Please note that these below are only the historical/logical characteristics, the would be implemented tanks could get unhistorical stuff as a last resort, if the game balance requires it.
Because of the many, yet unknown factors about the EU tree and the problems with the subsequent TDs, I created an other tech tree proposal, to represent the “other end” of contingency, namely the possibility of the (in some way) shared EU tier 1 tank, the other possible way to add the Toldi light tanks and the alternative places of the following tank destroyers.
The final tree could be somewhere in between probably.
Hello everyone,
thanks to Edrard (Wot-news owner) for this information. SU-76I was indeed officially removed from the premium shop. This decision came from Minsk. Here’s what a Russian representative told Edrard about the matter (private conversation):
“In short, we introduced it into the shop, then we saw the statistics after first few days and came to the conclusion that the tank is not suitable for selling. We will remove it from the shop. Everyone, who bought it, can calm down, it will stay in their garage. We will think further what to do with it. There is no information on when it will return to the shop, we will think about what to do.”
As I told you, it was OP and therefore it was removed. Oh well.
Hello everyone,
not so long ago (not sure when exactly, but I’d say about half an hour back), the SU-76I was removed from the shop on all servers. The reason is unknown (either they are preparing re-release with proper announcement, a “whale” package, or the vehicle was OP, as the reports from Russian server suggest).
Hello everyone,
as announced in the 9.4 release post on the portal, from today, new Soviet tank destroyer SU-76I is being sold in the premium shop. Surprisingly enough, Wargaming didn’t even try to harpoon the whale this time with outrageous bundles, but what is even weirder is that there is no grand announcement on the portal either, as it usually is with new premium vehicles.
The price of the vehicle is as such (vehicle + garage slot):
EU server: 6,75 USD
RU server: 5,2 USD
US server: 7,19 USD
Source: http://www.dom1n.com/galerie/challenger-2-poligonie-zaganiu/
Hello everyone,
Polish armored forces (specifically the 10th Armoured Cavalry Brigade) participate/will participate in a training called Black Eagle-14 in Żagań (Poland) with their Leopard 2′s along with their British counterparts with Challenger 2 tanks and Dom1n’s blog published a set of very nice photos from the preparations for it. I’m going to “borrow” them :) Enjoy.
Hello everyone,
some of you have already experienced the “new” (or, rather, returned) bug in 9.4 – black artefacts on the screen.
Just letting you know – I passed the info (along with the video, thanks to IonorRea for it) on the bug directly to Storm in his 9.4 feedback thread. He wrote that he is aware of this bug and that they will try to fix it as soon as possible. And meanwhile in 9.4 (thanks to Rita for the screenie):
Yes, you are not supposed to be driving inside the buildings. It turns out that the Stalingrad map has an unusually high number of these spots, where the collision models of the houses and landscape are incorrect and you can (in best case) get inside a house and get stuck there (the way you get stuck in that one infamous Westfield house, only easier), in worst case you fall through the map (also happened).
Come on, Wargaming. Not so long ago, an article came out, where you bragged about the model verification process for WoWs. Can’t you just verify map models as well before you send them to the live server?
….and still no footage of the game itself….