Source: http://world-of-ru.livejournal.com/3072350.html
Confirmed by Storm: Stalingrad map, size 900 x 900, there will also be Pavlov’s House and Barmaley Fountain.
This map will however not appear in the first iteration of historical battles.
Source: http://world-of-ru.livejournal.com/3072350.html
Confirmed by Storm: Stalingrad map, size 900 x 900, there will also be Pavlov’s House and Barmaley Fountain.
This map will however not appear in the first iteration of historical battles.
Hello everyone,
about a year ago, I was writing the series about potential Czechoslovak tree, I noticed (first from Tuccy’s work, then after reading up stuff on my own) that Czechoslovak tree would have a serious problem with hightier tank destroyers and heavies. The result was, in the early proposal, I did cut off the TD branch at tier 6 or so and did let it be.
But, would it be possible to prolong the Czechoslovak TD branch to tier 10, contrary to what I thought earlier? Well, I think so. Here’s how I think the tier 10 vehicle would look.
A little bit of history first. From 18.11.1948 to 20.11.1948, a meeting was held at the Škoda facilities, where the Czechoslovak army representatives requested new designs for self-propelled guns, both as tank destroyers and as artillery vehicles. The result was the decision to develop two platforms for the SPG’s (for a tank destroyer, SPG and AA role): the LP platform (light, based on the T-17 light tank Škoda design) and the TVP platform (for medium and heavy vehicles).
In the previous “Nerf My Tank”, I discovered the horrible truth about Russian Bias in World of Tanks. Today, we will learn about the slightly less horrible secret of Chinese Bias.
A compendium of what was probably sales pamphlets from 1932 lists the penetration of a number of AT/AA guns that never went anywhere and that we do not care about, aside from one: the 47 mm Vickers gun. Here is how this gun is represented in the game.
45 mm of penetration at 100 meters? A pretty good number for a gun from the late 1920s. Let’s see if these numbers correspond to reality.
Sadly, the penetration for 100 meters is not listed, but it is estimated from the existing data easily enough. Penetration drops by about 4 mm per 200 meters (less at later ranges, but then again, the decrease isn’t linear). With 30 mm at 300 meters, the penetration is about 34 mm at 100 meters. But wait, what is this, in the game it’s 45 mm, or a whole third higher! Scandalous!
Russian and Chinese bias confirmed, ready your torches and pitchforks!
Hello everyone,
just a quick piece of information: we all probably know the WoT Wiki, one of the first sources of WoT info there was. I know I was looking there, I still do in fact (well, at least for some info anyway). You might have also noticed that it was locked for several months now (since 8.8 or 8.9). The reason for that apparently was an overhaul. Recently, a Russian wiki author sort of “leaked” that WoT Wiki should return soon and that currently, two graphic variants are being worked on. Here they are.
Yesterday, there was no new info and today, it’s not much better. Developers are hard at work on 9.0 :) But you can check The_Chieftain’s post about General Patton and his obsession with machineguns…
- FOV will be returned to the way it was in 8.10 sooner than in 9.0, Evilly thinks it’s gonna happen next week by a micropatch
Hello everyone,
an piece of information came up: the 0.9.0 test might be planned for 6th of March and it will be huge: 15Gb. Please note that this piece of information is not from “usual sources” and therefore I cannot vouch for its accuracy.
- SS
Hello everyone,
as some of you know, I recently joined the R1SE clan after its’ commander’s invitation – to try the Clanwars I heard so much about on my own skin so to say. So, here are a few impressions of mine about this mode after like two weeks in the clan. Obviously, this post is not meant for experienced CW players, who know all of this very well, but for people, who never played CW and are actually considering trying it. To be fair, my experience was tainted by the fact that for two weeks already, I have flu or something and trying to focus your enemy while coughing your lungs out is probably not the best thing ever. Anyway, as for the CW…
Hello everyone,
an interesting post came up on WG RU forums. Here is an official list of banned mods for RU forums. Recently, a thick red line got added to the end of the file:
It says: “It is prohibited to use the function ‘noobmeter’ (statistics and combat coefficients of a player) in any XVM mod configuration and to post screenshots and videos with it”
This line was deleted later on and was replaced by the following, that is there until today:
Запрещено публикование ссылок на xvm-full (он же “оленемер”) во всех разделах и подразделах.
“It is forbidden to post links to xvm-full (that is “noobmeter”) in all sections and subsections (of the forum).
A sign of things to come?
Hello everyone,
today, we are going to talk about two Czechoslovak wartime projects by Škoda. Both were offered to the German army.
VOSS I
The full name of this project was “Selbstfahrlafette 7,5 PAK (Škoda)”, but it was also referred to as VOSS I, in “honor” of the installed German CEO of wartime Škoda (Skoda-Werke), Dr.Wilhelm Voss. It was developed in 1941 (the drawing is dated August 1941 specifically) as an anti-tank gun on the Škoda suspension from the T-21/22/23M tank (it is unclear, which suspension was used), likely after being asked directly by Wehrmacht (in order for them to offer this design as a cheap alternative to German tank destroyers to Germany’s allies). Drawings and a small wooden mock-up were made, but the project got cancelled later on for unknown reasons.