Storm talks about 9.1 Test 2

Source: http://world-of-kwg.livejournal.com/294238.html

Hello everyone,

Storm is asking for Test round 2 feedback (performance, bugs etc) – he adds that the gun and Hellcat/Jackson engine sounds were returned to 9.0 standard because they were added to the test mostly to gather player feedback, there was no plan to release them in 9.1 live patch. The feedback on the gun sounds is conflicting, for the engine sounds it’s positive. Wargaming will take these opinions into account when developing the game further.

There is also a bug that changes the screen side ration, it will be fixed in the live server.

From the discussion:

- the 9.1 test sounds will be polished and they will return in one of the upcoming patches
- more tank engine sounds than Jackson and Hellcat are being recorded
- Storm states that the “moving corpses” bug was already fixed (players claim it is still there)
- engine sounds for exotic tanks will be recorded from “a similiar type of the engine”
- Storm doesn’t consider it a problem that the GPU is stressed in the new hangar more than in combat
- Chat 2.0 – “medium perspective”
- HD model mass-production system is not yet finished
- the mechanism of automatic platoon searching is not being developed yet
- the file “availablecontent.xml”, that appeared in the test client, does not mean there will be DLC, it is tied to the split of the HD and SD client
- the HB crew transfer without penalties “cannot be guaranteed for now” (SS: there was a plan for some of the tanks to act like “premiums” by being able to use crews from different tanks)
- there is little data collected from the test on the 9.1 historical battles
- reworking the decals and hit effects is not in near plans

Posted in Q&A

Škoda Š-IIb

Hello everyone,

this article will be the third and last in the pre-war Škoda and Praga light tank prototypes, following the Praga P-IIa and Praga P-IIb articles.

skoda_s2b

If you’ve read the P-IIb part, you might remember that the IIb category program didn’t end well, but let’s get back to the beginning. The Š-IIb light tank (sometimes incorrectly written as S-IIb or even Sh-IIb) came to be, just like its Praga counterpart, the P-IIb, as a result of the Czechoslovak army infantry tank competition. It was based on the requirements, set by the army in January 1935. The Š-IIb design works were started by the end of the same month and went parallel with the Š-IIa design, that would turn out to be the LT Vz.35 (or, as you know it, Panzer 35t), although the work on the Š-IIa was a bit ahead and went faster. The Š-IIa prototype was tested in June 1935 and its design influenced the Š-IIb as well, with modifications being made on the suspension of both designs.

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How the Super Pershing got that “Super” to its Name

Source: http://worldoftanks.ru/ru/news/12/super_pershing_history/
Author: Andrey Upanov, pictures provided by Pyotr Bityukov

Hello everyone,

Russian server had this nice article about the Super Pershing tank and its development by a Russian historian Andrey Upanov. Thought it might be a good idea to actually translate it. By the way, the article is partially based on Belton Cooper’s Death Traps, an infamous book, responsible for several of the nastiest American tank myths (“Shermans burned all the time”, “You needed 5 Shermans to kill one Panther”, “Sherman was a really bad tank” and others), so… I hope the author took this into account.

Enjoy!

In December 1942, the Americans, who fought the Afrika Korps in Tunisia, first encountered the new German armored “beast” by the name of Tiger. After examining the holes that the 88mm gun of the German tank left in the Shermans and Stuarts and finding out about the practical effectiveness of such a gun, the Americans requested their command to give them a vehicle with similiar characteristics.

007_684x

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Official Stronkhold Preview

Source: http://worldoftanks.ru/ru/news/1/fortifications_first_details/

Hello everyone,

yesterday, some new info appeared on the Russian server about the Stronkhold mode. It wasn’t translated on the EU server (too much work I suppose), but don’t worry. It’s practically identical to the earlier leaked info, confirming its validity. I will be reposting the content, that appeared in this “new” official post, so there is no confusion. There are some new bits of information too. Stronkhold mode is planned for patch 9.2.

Edit: replaced the text with the official version from the ASIA server

«Strongholds» — is a new mode designed for clan members. It is readily available in the client and has no connection to Global War or any activities on the Global Map. “Strongholds” represents clan property consisting of a virtual military base, directions that it may be approached from, and auxiliary buildings. Clan commanders may create “Strongholds” for free.

main_page_600x

Please keep in mind, that strongholds can only be created by clans with at least 20 members.

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Planned Dates for 9.2

Hello everyone,

this info comes from an anonymous friend, who works for the Chinese Kongzhong company, the partner of Wargaming in China. Currently, the time schedule for patch 9.2 is as such:

Supertest #1: 26.06.2014 (or 25.6.2014, unclear)
Public test #1: 01.07.2014 (or a day earlier)
Public test #2: 10.07.2014 (or a day earlier)
9.2 live on RU server: 21.07.2014

9.2 content according to China:
- stronkhold mode
- something called “realistic ricochet” (not sure what that could be)
- new historical battles

29.5.2014

- switching the FV4202 for the Chieftain? What will happen to FV4202? Storm: “No comment for now”
- “everything is okay” with the alleged Wargaming anti-bot program
Storm on optimization in 9.1:

“Basic optimizations were aimed at removing freezis and FPS drops on weak configurations. General game performance shouldn’t change for the general masses of players. In the second test, there will be some additional fixes: fix of the FPS drop when switching to sniper mode on medium and low terrain settings, fix of the game performance when shooting automatic guns (this was added to test 1 patchnotes by mistake, it will change only in test 2)”

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Posted in Q&A

9.1 Test 2 Patchnotes

Since I don’t see it in on the EU announcement, I’ll translate them myself (changes from test 1 to test2)

- returned the 9.0 shooting sounds
- Hellcat and Jackson engine sounds returned to the ones in 9.0
- returned the tank explosions from 9.0
- fixed several cases of the appearance of the “black screen” bug
- fixed the appearance of black and blue tracers in sniper and arty mode
- fixed the bug where the map took too long to load on low graphic settings
- fixed the quick FPS drop when switching to the sniper mode while having other than maximum landscape settings set
- fixed the bug that caused FPS drop when shooting with rapid fire automatic guns
- fixed some crashes and freezes of the game client
- fixed the bug where the sound effects and voice alert was missing in some cases of shell hits
- fixed the 9.1 test 1 bugged changes of SU-100 camo when shooting
- changed the settings of some of the German tanks in the Bryansk Front HB
- fixed the bug where, when you switched from artillery mode to arcade and then back again while holding the RMB, the size of the aim circle was incorrect
- fixed the bug where the resolution setting resetted every time you ran the game in fullscreen mode
- added the support of 5:4 screen ratio
- fixed some of the errors in switching between your tank and allied tanks when you die
- fixed small graphic model issues of some tanks
- fixed small mistakes on some maps
- fixed the destruction effects of some objects

Posted in Q&A

Parade of the Rubber Army

Source: Der Spiegel Online, article “Aufmarsch der Gummiarmee” by Christoph Gunkel (20.4.2010)

Originally sent to me and translated by Muff99 (EU server), thank you

Panzer marsch!

Video: (English) http://www.spiegel.de/video/video-1061212.html

After D-Day, a top-secret U.S. special unit went to war without any protection but inflatable tanks and trucks to lay traps for the Wehrmacht.

Even today this “ghost army” is still a mystery: Did they rescue tens of thousands of lives – or did they fool their own troops?

The two French civilians could not believe their eyes. In September 1944, they were stopped by U.S. soldiers at the border to Luxembourg. The GIs asked suspiciously what they wanted here, but the French hardly listened. For what they saw behind the patrol, left them speechless:

Four U.S. soldiers walked towards a Sherman tank, bent down, lifted the tank effortles, turned it around and put it down again.

Übermenschliche Kräfte

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