Warning – this post contains stronk klanu drama, if you are not interested in such things and came here only for the news, this is not a good post for you.
Normally I am above such stuff, but this is just too funny not to post.
After the rejection of the 30 ton tank projects, that were in development since WW2, Swedish tank development had to start over again from scratch. In 1949, discussions began regarding the next Swedish tank. Many of the ideas behind the project were outdated right from the start and the project would be completely revised in 1950, as it was realized that the project would be hopelessly obsolete on modern battlefield.
Our story begins in 1949, when discussions first began regarding the new Swedish tank, following the 1947 cancellation of the previous tank project. It was concluded that the new tank would be a 20-ton vehicle, mainly intended for infantry support and armed with a 75mm gun. The new project was based on the idea that large numbers of tanks have to be able to take losses, which in a country with limited resources means that armor needs to be sacrificed. It was thought that the protection of the vehicle could not be increased to a relevant degree without too high a cost per vehicle. Another idea was that Sweden did not have the resources or infrastructure for heavy vehicles and while there may have been some truth behind these ideas at the time, the times were changing and Swedish infrastructure and resources were rapidly improving as Sweden helped rebuild Europe after WW2.
yesterday, I posted about Storm stating that the Soviets will get their LT8 along with the German LT8 (RU251). Well, last night (after I asked), Storm confirmed that the Soviet tier 8 light tank will indeed be Yuri Pasholok’s LTTB (a Soviet light tank proposal from late 1943-early 1944), as I predicted (yay me *Droopy’s “happy” face*)
Now that we know this, I can tell you with almost a certainty that this tank will be completely unhistorical, because the proposed original is way too weak for tier 8 (notably: 22 tons, 300hp engine, 90mm frontal armor under 60 degrees, 85mm S-53 gun – 120mm pen or so) – its only real strength would (according to the specifics) be the 200mm frontal turret. The turret was not even designed, the only thing that actually existed was the drawing of the hull (shown above) and a list of specifications, the development was discontinued in 1944, giving way to the T-34/85 production.
Obviously, in tier 8 light tank terms, the historical version is complete shit as it is now, so what I think they will do is this:
- uparmor it somewhat
- upgun it to either high power 85mm, or 100mm (D-10/LB-1) – that itself is not totally unhistorical, this vehicle’s (known) turret ring size would actually allow it, still a fake though, plus, as a downside, the size of the 100mm breech would mean terrible depression, (-3 or -4, depending on the design)
- give it a WG-designed fake turret
- give it a fake 600-700hp engine
Hello everyone, in case you are wondering what the hell happened that suddenly in one day, we have so much info on 9.1, it’s because tomorrow, the 9.1 open test was supposed to begin. As far as I know (from WG RU), the test was postponed to next week – the reason for that is the fact the 9.1 test build is bugged (specifically, nasty FPS drops). WG wants to fix that first.
- VK Porsche not buffed while it needs a buff? “It happens”
- Storm states that the nerf of imbalanced tanks WILL come, developers did not decide to leave them
- gold ammo shots make 10-15 percent of all shots fired, sometimes up to 20 percent – there are peaks of more, but they are rare, official statistics won’t be disclosed
- Storm confirms that gold ammo statistics do not show “terrible dominance of gold ammo”
- the gold ammo statistics are about the same for tier 10 and the entire game
- Storm states he could partially agree with the increase of role of armor
- skill MM? Storm: “If it will come, then in a separate mode, such as ‘ranked random’ as an addition to normal random battles”
- normalization will not be further reduced, it’s small as it is
- T18 will still be too strong in 9.1? “You can play on T18″ (Storm states later that T18 will be nerfed)
Storm posts further details about the CANCELLATION of some changes, planned for Patch 9.1. He states that the developers came to following conclusions:
Storm states that the list of changes is not always systematic and understandeable for the players – it’s not clear why tank X gets buffed and tank Y doesn’t. Developers agreed that rebalance tasks will be handled more systematically and the developers will post explanations as to why tank X was buffed or nerfed
Furthermore, developers decided that in order to fulfill this systematic approach (combining tank buffs/nerfs and for example the TD camo nerf), the planned buffs/nerfs for vehicles are CANCELLED. The only changes that REMAIN in 9.1 are the following (be aware that the EU forums have it wrong, these changes are staying):
- TD camo factor after shooting is nerfed
- LT battletier spread reduction
- MT-25 and VK2801 buff
- Sherman stock turret 105mm derp ROF nerf (this is a leftover form the previous patch, since it wasn’t nerfed by ommission)
- Soviet UBR-354KA 76mm shell damage increased by 5 (also bug fix, gold ammo had 110 damage and AP had 105)
Storm states that this DOES mean the developers decided to remove the Hellcat and Tiger nerf. The rebalances will be made to them, but as a part of complex tasks (in this case, the task of “solving the rebalance of tanks on mid tiers”). Storm adds that the developers will also give out more complex and sophisticated explanations as to why each change has to be made.
New tier 2 Japanese light tank, Type 97 Te-Ke. Nothing is known about its parameters apart from the hitpoints and its tier from the screenies. Probably some sort of reward tank.
Historically, it had 4,7 tons, a 48hp engine, maximum speed of 42 km/h, a 37mm Type 94 gun (already in the game: 33 PEN, 0,46 ACC, 2,1 AIM), and maximum of 16mm of armor.
on the WoT Supertest, a new function apparently appeared – a launcher window, giving you the choice of either downloading HD content, or not.
It says “World of Tank HD Client version – we are pleased to announce that now there is a HD client available, that includes high quality vehicle models, new textures of game objects and other elements, reworked in high detail, significantly increasing the display quality. Installing the HD client can take significant amount of time and requires you to download further XX Gigabytes”
In the client the number is 52,45 Gb, but that’s just some arbitrary test number. The part below the buttons says that one installed, it’s possible to switch between HD and standard client at any time.