Storm’s Quick Q&A

Source: http://world-of-ru.livejournal.com/3533034.html

- it’s completely possible that the combined Firefly/TD branch will come this year
- Q: “Were there any artillery SPG’s based on the Churchill?” A: “Better ask Pasholok.”
- the idea of burning the bushes (firing from a bush would make it catch fire and be destroyed after a few shots) was judged as “average crap” (won’t be implemented)
- dynamic tank names? “Low priority for now”
- the “gold ammo nerf by reducing its alpha” idea was scrapped
- Israelie (captured Egyptian) IS-3 was not researched yet
- T-34-85M will not be a premium tank, but a “special” (reward/event) one
- Storm and SerB recently agreed on new modes (PvP and PvE), no details for now
- complete new French medium tank line will not be implemented, because the projects in it would be illogical, project only or artificially buffed. Last such tank was the WT E-100, that was the line, in the future, tanks in the game will be more realistic.
- T95E2 will be awarded to clans
- according to Storm, the only nations capable of having any tier 10 in the EU tree are the Swedes and Italians (SS: I mean… seriously?)
- Sweden will not have a separate tree, as it would apparently compromise the integrity of the EU tree

Posted in Q&A

Praga Export Tanks – Part I: LTL

Hello everyone,

today, we are going to talk about a topic that I intentionally avoided for a very long time, because to say it’s a mess would be an understatement. The history and designation of Praga export tanks is very confusing and… well, you’ll see. In order to start, we have to return back to early 30′s and Praga’s TNH design.

It was a good time to be a Czechoslovak arms producers. Military production of Czechoslovakia was always of top notch quality (especially the Škoda artillery), but this all culminated between 1934-1935. In those years, Czechoslovakia was the biggest arms exporter in the world. While most of the production was sold to European countries, we exported armor to some quite exotic destinations, such as Iran and Peru.

The tanks, exported by Praga, are generally referred to as “Praga export tanks” and in this article series, we are going to have a look at them in detail. Or, rather, we will continue to be looking at them, since I actually already covered three of them in my previous articles. Those were:

TNH – export light tank, sold to Iran
LTH – export light tank, sold to Switzerland
LTP – export light tank, sold to Peru

The export light tanks were all based on the original TNH design, but the vehicles differed in a number of aspects. For one, they were generally smaller than the other TNH designs (specifically the TNH-S, accepted into service as LT Vz.38). They can be easily told apart from the LT Vz.38-based designs by the suspension: the roadwheels are smaller and there is an extra return roller.

The main difference of course was that the export tanks were made specifically according to the wishes of the customer. Most of the time, that included the engine and the main gun (plus the armor specifications), the suspension was always of the Praga type. Today, we’ll have a look at what Praga developed for Lithuania.

Lithuanian LTL

LTL

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New Stronghold Medals

Hello everyone,

thanks to LegendarySpecies from ASIA forums for noticing this :) Basically, in your player profile, you have two new medals, both for a feature, that is not yet in the game: attacks on enemy clan strongholds (in Stronghold mode).

medals

First medal – Retaliation

med1

Second medal – Fortress Crusher

med2

You can check these medals on your player profile as well, amongst the unfinished achievements. Someone got probably too fast with putting these on the portal when the Stronghold attack mode was delayed.

And the Third World of Warships Tree is…

…British!

through the history, Great Britain was perhaps the most influential navy in the world. From their island country, the British forged an unparalelled empire through the might of their navy and therefore, it’s only fitting that the British line would be the third one (since the first two were American and IJN).

Like that? Logical, no? Looking forward to sail with the HMS Hood? Well, fuck you then, because the third line will be Russian.

Yep, instead of possibly the mightiest navy in human history, we’ll have the Russians, whose naval achievements include losing to the Japanese at Tsushima and that’s pretty much it. The reason for this decision is purely economic one, since there are simply many, many Russian players and they have a “sense of national pride”, as one developer puts it. Don’t believe me? Check this out, here’s the original post:

wows

The Stalin dev butthurt made me chuckle. But seriously though, this part is important:

Russian and British ship models are being developed in parallel and while we originally planned to release the Royal Navy first, we’ve since changed that decisions for business reasons. We are currently planning to bring in the Russian Navy as the first nation after release, followed by the Royal Navy.

To be honest, I believe that if we manage to create an immersive and fun game, fans of British ships will play it anyway. If they don’t like it and, as a result, don’t stay in the game then introducing those (or any other) ships won’t change that. The oldest Alpha Testers are painfully aware that I am quite passionate about the ‘gameplay vs. history’ line of argumentation. However, we do have a very large Russian community, who have a very strong sense of national pride, which in essence means that they like to play Russian tanks, planes or ships. Therefore, we see no compelling business reason why the Royal Navy must be the third nation.

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Invite Codes

Hello everyone,

new invite codes are here. First, a couple of invite codes from Elijahbiker from US server. I am not sure they work for both EU and US servers, but they contain a M22 Locust and a week of prem an 1k gold.

DRT8X-H5WMH-YWBT2
STV26-GUZD9-FSAAT
DR9EH-YZR8Z-X6PN2

And a couple of CD-Action invite codes for EU by nurek11, Petethegrinder, Kookacz

DWRTB-7Y973-7UPDN-YRDDU-DGC3N
DWRT9-ZG3HX-A2G3D-N8RDK-EK7BA
DWRTX-TRX35-84VSD-PNM95-PG8S5

WoT Blitz Interview with Knopka

Hello everyone,

here’s a World of Tanks Blitz interview with Darya “Knopka” Klimchuk (community manager) from Igromir 2014. The sound quality is really bad, I didn’t understand some things.

 

 

Inside:

- 1.3 brings two new maps: “Lost Temple” (Asian themed) and Black Goldville (US themed)
- it also brings Soviet heavy tank line (T-150 to IS-4)
- WoT Blitz currently has 3 trees (US, RU, German)
- arty won’t be added
- 1.3 brought extended post-battle statistics (scouting damage etc.)
- developers are working on new graphic effects, specifically new fog
- for high-end mobile devices, developers want to add a grass render
- currently, Android version is in closed testing phase (performance is being tested), currently there’s no ETA
- Windows Phone version is not planned

Tanks in Prague

Hello everyone,

a tank, full of Russian soldiers, destroyed a bus in Prague yesterday, running it over. No, don’t worry, not in real life – despite Putin’s wishes and boasts, the Russian army isn’t capable of doing that anymore. A new Czech movie, called “Krycí jméno Holec” (“Codename Holec”) was being shot in Prague, near the Czech Radio.

The movie is of Austrian-Czech co-production and is based on a short story, called “Italská spojka” (“Italian connection”), a fictional story from 1968, using however real characters and places. In order to shoot the movie, the entirety of the street was “converted” into its 1968 look.

The movie is a story of Austrian journalist Helmut Zilk, who made some of the most dramatic movie shots in 1968, showing the world the brutality of Soviet invaders. It’s a spy thriller and drama, should be interesting (well, at least for us Czechs). It is scheduled to come out in early 2016.

New Stronghold Consumable

Hello everyone,

during his interview at Igromir 2014 (Moscow), Anton “Evilly” Pankov showed how the new Stronghold mode consumables would work – well, one of them (the ones mentioned were air recon (basically it spots the enemy tanks), air raid, artillery fire mission and AI turrets (“bunkers”)).

Check this video:

 

 

At 8:45, you can see for a short while the artillery fire support on the screen behind Evilly. A player will be manually able to select the angle of attack in order to take the landscape into account, you can also select the area on which it falls and the power of the artillery (SS: this will likely depend on the Stronghold tier). A clan can produce consumables in SH and use them.

5.10.2014

There are no “normal” answers again, so here are some answers from an interview with Anton “Evilly” Pankov, WG producer from the Igromir 2014 expo. The interview video can be found here.

- most players of World of Tanks are between 28 and 35 years old
- 95 percent of game time spent in World of Tanks by players is spent in random battles
- from the start, more than 150 thousand clans registered in WoT on RU server alone (it’s more than 200k overall)
- on RU server, cca 32 percent of players are in clan
- Stronghold mode was introduced for that 32 percent (easy to understand mode not for hardcore)
- currently, developers are working on improved clan UI
- the option of attacking other strongholds will come in October
- developers are planning to introduce mercenaries from “allied clans” in stronghold mode (not only clanless players)
- there will be a clan “shop” in the Stronghold mode. Each clan will have a “shop”, where they will be able to buy unique tanks, camouflage and emblems for the SH resource
- developers are also making special Stronghold consumables: aerial recoinaissance, artillery fire mission, air raid, bunkers (AI turrets), these will be used by clan commanders
- these will not be used in random battles: “as everybody knows, in random battles, you have 29 opponents and to give this to everyone wouldn’t be good”
- the most effective of those consumables is according to Evilly the aerial recon, because knowing where the opponent is is important
- currently, developers are working on Stalingrad map, making it ready for Havok, it will not come in 9.4
- during map rework for Havok, MANY objects have to be reworked, it’s a lot of work
- Havok will be active on medium (and higher) graphic settings, it will work on a separate core (on multicore processors)

Posted in Q&A

War Thunder “Victory is Ours” Trailer

Hello everyone,

say what you want about War Thunder, dislike or like the game as much as you want, but whatever your opinion on Gaijin vs Wargaming is, there is one thing that Gaijin is absolutely undeniably superior to Wargaming: epic game trailers. While Wargaming trailers are usually relatively boring (comes with having no men in them), Gaijin on the other hand produces this… and it’s a beauty.

 

 

To be quite honest, I think this is definitely one of the best game trailers I have EVER seen, for ANY game. Enjoy. And Wargaming, you have some catching up to do.