WoT Game Crash Bug Fix

Hello everyone,

this is an official info from Wargaming, so don’t be scared. The developers are hard at work… bla bla bla… yea, they fucked up the spread of processing power over multiple cores and it’s causing the crashes that some (many) have been experiencing. According to WG EU info (linked above), the issue can be fixed by disabling it and according to the same info, it can fix the FPS drops as well.

BE AWARE – the last piece of info (the FPS drop fix) is NOT confirmed and in fact, players on RU server reported that disabling the multicore feature decreased their FPS. Don’t expect miracles

In order to disable it:

- download this file from WG site
- unpack it
- copy the unpacked file “engine_config.xml” to the “World_of_Tanks/res” folder (over the old one)

Edit: It is confirmed that this does NOT solve the crash issue.

Swedish Tanks – Part VII: Strv m/42

Author: sp15 (US server)

Part I: http://ftr.wot-news.com/2014/03/07/swedish-tanks-part-i-strv-m21-29/
Part II: http://ftr.wot-news.com/2014/03/12/swedish-tanks-part-ii-strv-m31-strv-fm31/
Part III: http://ftr.wot-news.com/2014/03/15/swedish-tanks-part-iii-landsverk-l-100-and-l-120/
Part IV: http://ftr.wot-news.com/2014/03/21/swedish-tanks-part-iv-landsverk-l-60/
Part V: http://ftr.wot-news.com/2014/03/27/swedish-tanks-part-v-strv-m37-and-strv-m41/
Part VI: http://ftr.wot-news.com/2014/04/08/swedish-tanks-part-vi-sav-m43/

eNeMq92

In the mid-1930′s, after only moderate Swedish interest in their designs, Landsverk decided to start working on a medium tank for the export market. By 1936, the first drafts were ready and the marketing process has begun. The design was based on an upscaled version of the L-60 light tank and was fairly modern for its time – the new tank was designated “Lago” by Landsverk. The weight of the vehicle was 15 tons, its armor was fully welded and was 34mm thick. Armament consisted of a 47mm gun and its two 140hp engines gave the tank the top speed of 45kph, with its power to weight ratio of 18,6 hp/t.

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Another interview with Viktor Kislyi

Source: http://itc.ua/articles/viktor-kislyiy-glava-wargaming-nash-finalnyiy-sudya-eto-igrok/

(thanks to evilsexybear from Russian LJ for reposting this)

Hello everyone,

Ukrainian IT portal “itc.ua” published another interview with Viktor “Big Boss” Kislyi, CEO of Wargaming. Most likely it is yet another one from Warsaw, where he gave series of interviews for various blogs, magazines, news and portals. Inside:

- apparently, V.Kislyi is not worried of Armored Warfare competition, he says that WG will always have competition and always had, “there can only be one answer to them – quality and service” (then he goes on describing how WoT is great and free to play, usual stuff)
- WG now has over 3k employees all over the world
- WoT Blitz will not be just another simple mobile game like Angry Birds, but a fullblown MMO shooter, adapted for mobile devices (VK believes that the market for simple games á la Angry Birds is already saturated)

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Posted in Q&A

17.4.2014

Just a quick announcement first: the “Hellcat” bug where the game randomly crashes is not limited to Hellcat – that piece of information was WG EU’s mistake. It can happen with any tank, really. The original WG EU post was already altered with an edit, explaining that it applies to other vehicles as well.

- 25 percent RNG was implemented, because according to Storm, “this number optimally simulates real life”
- ammo explosion ripping off the turret of tanks depends on the remaining amount of ammunition in the rack – if there is none, there is nothing to explode
- it’s too early to discuss next year’s April Fools (SS: yes, people ask such stuff)
- Storm states that the situation where one tank of one tier goes into another tank of the same tier (SS: in this case 38T into StuG III B) might appear again with the introduction of new tanks
- no work on specifically 64bit client is conducted
- can a tank “catch” a shell (as in, tank moving faster than the shell catching it from behind)? “If the movement trajectory of the shell intersects with the tank collision model, there will be an armor penetration check”
- Q: “Between the opponents and proponents of the Confrontation mode, who won?” A: “Wargaming”

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Posted in Q&A

European Tree part II – Italy, Czechoslovakia

Hello everyone,

in part I, we talked about the theoretical concept of the European tree. Now, let’s have a look at some of the stuff, that could come with it and the various nations contained within.

Please note one thing though – okay, three things in fact.

One – the research on possible EU branches is far from complete
Second – some branches do have a problematic situation when it comes to gaps in them
Three – Wargaming is not officially conducting any EU tree research yet.

As I wrote earlier, the final decision whether to implement the EU tree or not should came in Autumn 2014. Until then, it’s up to the fans of this tree to find as much info as possible.

Putting together a qualified EU tree branch proposal is also NOT easy, as you can imagine and quite frankly, for people not of that respective nation, it’s pretty much impossible. That’s why this post will be based on work of other people, who are probably the best at this sort of thing. I will credit them as I go.

While the decision on EU tree is not yet taken, I will be going with the likely variant of each nation having its own branches within the tree (eg. no mixing of nations in one branch) – mixing the branches would create pointless friction (“why do I have to play Polish tanks in order to get to hightier Czechoslovaks” and stuff like that) and (using Occam’s Razor rule) is the most likely. The last variant of crews’ nationality, that was openly discussed, was the option to (when you recruit the crew) select the crew nationality (eg. you could have Czech crews in Italian tanks for example, but ONLY if you specifically choose to do so). In such a case, national voiceover is not a problem (for example, Czech voiceover exists).

Italy

Italy is… complicated. Of all the potential EU tree nations, it has a special place (along with Hungary), because its vehicles actually fought and played an important role in WW2. Despite some of them being terribly, terribly obsolete by the time they got into the fight, contrary to popular belief, their deployment was not entirely unsuccessful and cases, where the Italians kicked British ass in Africa are actually not as rare as people think. Italian vehicles would also fit well in historical battles – specifically the African ones versus the British.

Earlier on, there were some rumors about Italy appearing as an independent tree – some info also emerged that WG EU office is pushing for this option, but as of now, unless the rules for new trees (which is “tier 10 of all classes”) change significantly, there is a very little chance of seeing an Italian independent tree. In order to have a look at the Italians, I will be drawing from Vollketten’s and Zarax’s posts on EU/US forums and also some work from Raptor_Fulcrum, a WG EU Italian employee, who works directly with Yuri Pasholok on this.

Anyway, back to Italy. The way I see it, the Italians can build (with difficulties) a full medium branch. Italian light tanks are usually just pre-war/wartime crap and tank destroyers and artillery are very problematic, with the most poweful potential candidate being the mid-war Semovente with a 149mm gun, which was an artillery piece anyway. There is an entire thread about them on US forums, probably the most detailed info on Italian tanks.

Light tanks – well, here it’s pretty straightforward. The L3 tankettes are most likely too weak, but as tier 1 would do. Then there is the 5 ton Ansaldo and the L6 light tanks, both solid tier 1-2 tanks. Little else above that though, no hightier scouts I know of.

Fiat-Ansaldo_L6_40

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Crashing M18 Hellcat bug – Beware

Hello everyone,

for those, who didn’t notice this yet. Patch 9.0 came with a very nasty bug – when playing (specifically) M18 Hellcat, the game crashes in battle from time to time. The existence of this bug was confirmed by numerous WG staff posts, for example here. Developers are aware of this issue and according to Wargaming info, they are working on a hotfix (for this issue only, not for FPS drops).