World of Tanks GPU Testing

Source: http://www.3dnews.ru/821006/page-2.html

Hello everyone,

an interesting article appeared on the Russian portal 3dnews, regarding the GPU benchmarking for the World of Tanks maximum graphic settings. The tested configuration was:

CPU: Intel Core i7-3960X @ 4,6 Ghz (100×46)
Motherboard: ASUS P9X79 Pro
SSD: Intel SSD 520 240 GB
System: Windows 7 Ultimate X64 Service Pack 1

Drivers – AMD: AMD Catalyst 14.4 WHQL, Nvidia: 335.23 WHQL

They tested the average FPS. The tested resolution was 1920*1080 (lighter) and 2560*1440 (darker)

Since I can’t properly edit the picture:
МГц = Mhz
Гбайт = Gigabytes

And the result?

results_max

Hungarian armor part 6 – Turán II

Author: Károly “Karika” Németh

Silentstalker: Hello everyone. Quite some time ago, I started (but never finished) the series on Hungarian armor. Karika will now continue where I finished. Enjoy!

Part 1: Tas 44M
Part 2: Introduction and Straussler tanks
Part 3: Toldi
Part 4: Toldi II, Toldi IIA, Toldi III
Part 5: T-21, Turán I (development)

In 1941, before the first Turán I has arrived to the troops, it became clear that their protection and 40mm gun were already insufficient in tank versus tank combats against most of the enemy armoured vehicles, like the new Soviet medium tanks. That gun just couldn’t penetrate the sloped frontal armor of the T-34 and struggled even against its side, not the mention the thick armor of the KV series of heavy tanks – that’s why the Hungarian crew gave the “Borsóvető” (“pea shooter”) mocking name to the main gun of the Turán I.

A model of a Turán II

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So, in the summer of 1942, when the first Turán I medium tanks arrived to the troops, the Hungarian Military Leaderboard (VKF) changed the order of the second series of Turáns: 55 more Turán were ordered with the original 40mm gun (49 were assembled before the end of the war) and another 205 vehicles were ordered from the Hungarian factories with a new 75mm anti-tank gun, capable of penetrating at least 50 mm of armour. But to make it into service as soon as possible, the VKF wanted it to be carried by a new tank on the basis of the Turán, with the same turret ring diameter, minimally changed turret and with unchanged engine, suspension, undercarriage or armour thickness.

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US Server Only: Military Appreciation Stream (and Competition)

Hello everyone,

this is something I feel sorry for forgetting and not publishing earlier, but I think there is still time to remedy that. This post concerns pretty much American players only. As you – NA server players – probably know, this month is the Military Appreciation month. What this means is that Wargaming created five special gift shop packages – Charity Bundles. These charities are:

- Operation Supply Drop
- AMVETS
- National Military Family Association
- Battleship Texas foundation

The fifth bundle combines all four.

You can read about these charities here. The list of the bundles is here and 25 percent of the price of the bundle will go to the charity, so if you are thinking of donating, this is a nice way to do it. Alternatively, you can donate straight to the charity of your choice via this page.

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30.5.2014

- according to Storm, further use of BigWorld engine very much has a future (SS: as in in WG games)
- it’s possible bigger maps will come, “but no promises”
- developers are not considering transferring to a different game engine, but modernizing the current one
- Storm confirms that the patch frequency is one per 1,5 months
- there will be a video showing how the WG team recorded the real tank sounds
- apparently there won’t be a third hangar for WoT

Posted in Q&A

Storm talks about 9.1 Test 2

Source: http://world-of-kwg.livejournal.com/294238.html

Hello everyone,

Storm is asking for Test round 2 feedback (performance, bugs etc) – he adds that the gun and Hellcat/Jackson engine sounds were returned to 9.0 standard because they were added to the test mostly to gather player feedback, there was no plan to release them in 9.1 live patch. The feedback on the gun sounds is conflicting, for the engine sounds it’s positive. Wargaming will take these opinions into account when developing the game further.

There is also a bug that changes the screen side ration, it will be fixed in the live server.

From the discussion:

- the 9.1 test sounds will be polished and they will return in one of the upcoming patches
- more tank engine sounds than Jackson and Hellcat are being recorded
- Storm states that the “moving corpses” bug was already fixed (players claim it is still there)
- engine sounds for exotic tanks will be recorded from “a similiar type of the engine”
- Storm doesn’t consider it a problem that the GPU is stressed in the new hangar more than in combat
- Chat 2.0 – “medium perspective”
- HD model mass-production system is not yet finished
- the mechanism of automatic platoon searching is not being developed yet
- the file “availablecontent.xml”, that appeared in the test client, does not mean there will be DLC, it is tied to the split of the HD and SD client
- the HB crew transfer without penalties “cannot be guaranteed for now” (SS: there was a plan for some of the tanks to act like “premiums” by being able to use crews from different tanks)
- there is little data collected from the test on the 9.1 historical battles
- reworking the decals and hit effects is not in near plans

Posted in Q&A

Škoda Š-IIb

Hello everyone,

this article will be the third and last in the pre-war Škoda and Praga light tank prototypes, following the Praga P-IIa and Praga P-IIb articles.

skoda_s2b

If you’ve read the P-IIb part, you might remember that the IIb category program didn’t end well, but let’s get back to the beginning. The Š-IIb light tank (sometimes incorrectly written as S-IIb or even Sh-IIb) came to be, just like its Praga counterpart, the P-IIb, as a result of the Czechoslovak army infantry tank competition. It was based on the requirements, set by the army in January 1935. The Š-IIb design works were started by the end of the same month and went parallel with the Š-IIa design, that would turn out to be the LT Vz.35 (or, as you know it, Panzer 35t), although the work on the Š-IIa was a bit ahead and went faster. The Š-IIa prototype was tested in June 1935 and its design influenced the Š-IIb as well, with modifications being made on the suspension of both designs.

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How the Super Pershing got that “Super” to its Name

Source: http://worldoftanks.ru/ru/news/12/super_pershing_history/
Author: Andrey Upanov, pictures provided by Pyotr Bityukov

Hello everyone,

Russian server had this nice article about the Super Pershing tank and its development by a Russian historian Andrey Upanov. Thought it might be a good idea to actually translate it. By the way, the article is partially based on Belton Cooper’s Death Traps, an infamous book, responsible for several of the nastiest American tank myths (“Shermans burned all the time”, “You needed 5 Shermans to kill one Panther”, “Sherman was a really bad tank” and others), so… I hope the author took this into account.

Enjoy!

In December 1942, the Americans, who fought the Afrika Korps in Tunisia, first encountered the new German armored “beast” by the name of Tiger. After examining the holes that the 88mm gun of the German tank left in the Shermans and Stuarts and finding out about the practical effectiveness of such a gun, the Americans requested their command to give them a vehicle with similiar characteristics.

007_684x

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Official Stronkhold Preview

Source: http://worldoftanks.ru/ru/news/1/fortifications_first_details/

Hello everyone,

yesterday, some new info appeared on the Russian server about the Stronkhold mode. It wasn’t translated on the EU server (too much work I suppose), but don’t worry. It’s practically identical to the earlier leaked info, confirming its validity. I will be reposting the content, that appeared in this “new” official post, so there is no confusion. There are some new bits of information too. Stronkhold mode is planned for patch 9.2.

Edit: replaced the text with the official version from the ASIA server

«Strongholds» — is a new mode designed for clan members. It is readily available in the client and has no connection to Global War or any activities on the Global Map. “Strongholds” represents clan property consisting of a virtual military base, directions that it may be approached from, and auxiliary buildings. Clan commanders may create “Strongholds” for free.

main_page_600x

Please keep in mind, that strongholds can only be created by clans with at least 20 members.

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Planned Dates for 9.2

Hello everyone,

this info comes from an anonymous friend, who works for the Chinese Kongzhong company, the partner of Wargaming in China. Currently, the time schedule for patch 9.2 is as such:

Supertest #1: 26.06.2014 (or 25.6.2014, unclear)
Public test #1: 01.07.2014 (or a day earlier)
Public test #2: 10.07.2014 (or a day earlier)
9.2 live on RU server: 21.07.2014

9.2 content according to China:
- stronkhold mode
- something called “realistic ricochet” (not sure what that could be)
- new historical battles